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Package details
- Latest version
- 1.1.0
- Last updated
- First released
- Unity version
- 6000.3.0 or later
- Package size
- 4.3 MB
- Files
- 97
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- 18
- Views in the past week
- 11
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- $9.95 on
Keywords
MK Nodes: Triplanar & Directional Mapping for Shader Graph
Build UV-Free Shader Graph Materials with Triplanar, Directional & Camera-Facing Texture/Normal Projection, Local/Global Space, Ready-to-Use Sampling Nodes and Flexible Blend Nodes.
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MK Nodes: Triplanar & Directional Mapping for Shader Graph screenshot 1
About this asset
Create triplanar, directional, and camera-facing projection materials directly inside Shader Graph.
What is MK Nodes: Triplanar & Directional Mapping?
MK Nodes: Triplanar & Directional Mapping is a focused Shader Graph node package for artists and technical artists who want clean texture projection workflows without writing shader code.
Use it to project regular textures and normal maps without relying only on UVs.
You are able to sample textures or blend values in local and global space.
Local Space: The texture sticks to the object and moves, rotates, and scales with it.
Global Space: The texture stays fixed in the world while objects move or rotate through it.
📦 What’s included
🧱 Triplanar Mapping
Project textures and normal maps from multiple axes and blend them based on the surface direction.
🎯 Directional Mapping
Project textures or normal maps from a custom direction.
📷 Towards Camera Projection
Project textures or normal maps based on the camera direction.
🧩 Blend Nodes
Use reusable blend nodes to combine any colors or values.
🔀Included nodes
- Sample Texture Triplanar
- Sample Texture Triplanar Fast - Approximated Triplanar Mapping that only uses 1 texture sampleSample Normal Map Triplanar
- texture sampleSample Normal Map Triplanar Fast - Approximated Triplanar Mapping that only uses 1
- Sample Texture Directional
- Sample Normal Map Directional
- Sample Texture Towards Camera
- Sample Normal Map Towards Camera
- Blend Triplanar
- Blend Directional
💬 Feedback & Feature Requests
Missing any functionality or node?
Let me know. I’m always happy to improve MK Nodes and add features that help real Shader Graph workflows.
As always, I care about the quality of my products. If you experience any issues, have questions, or need support, feel free to reach out anytime.
From the publisher's Asset Store listing.
Technical details
Key Features
- Triplanar Mapping
- Directional Mapping
- Towards Camera / Camera Facing Mapping
- Blend Triplanar
- Blend Directional
- Nodes for Textures and Normal Maps
Included nodes
- Sample Texture Triplanar
- Sample Normal Map Triplanar Sample Texture Triplanar Fast - Approximated Triplanar Mapping that only uses 1 texture sample
- Sample Normal Map Triplanar Fast - Approximated Triplanar Mapping that only uses 1 texture sample
- Sample Texture Directional
- Sample Normal Map Directional
- Sample Texture Towards Camera
- Sample Normal Map Towards Camera
- Blend Triplanar
- Blend Directional
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.0f1 | Not listed | Compatible | Not listed |
Requirements:
- Shader Graph
- Unity 6.3 Or Newer
- Universal Render Pipeline
⤴️NEW! Unity 7 Ready
As listed on the Asset Store.