🎨 Create triplanar, directional, and camera-facing projection materials directly inside Shader Graph. 🎨
✨ What is MK Nodes: Triplanar & Directional Mapping? ✨
MK Nodes: Triplanar & Directional Mapping is a focused Shader Graph node package for artists and technical artists who want clean texture projection workflows without writing shader code.
Use it to project regular textures and normal maps without relying only on UVs.
You are able to sample textures or blend values in local and global space.
Local Space: The texture sticks to the object and moves, rotates, and scales with it.
Global Space: The texture stays fixed in the world while objects move or rotate through it.
📦 What’s included 📦
🧱 Triplanar Mapping 🧱
Project textures and normal maps from multiple axes and blend them based on the surface direction.
🎯 Directional Mapping 🎯
Project textures or normal maps from a custom direction.
📷 Towards Camera Projection 📷
Project textures or normal maps based on the camera direction.
🧩 Blend Nodes 🧩
Use reusable blend nodes to combine any colors or values.
🔀Included nodes🔀
💬 Feedback & Feature Requests 💬
Missing any functionality or node?
Let me know. I’m always happy to improve MK Nodes and add features that help real Shader Graph workflows.
As always, I care about the quality of my products. If you experience any issues, have questions, or need support, feel free to reach out anytime.