The systems behind survivors-like / bullet-heaven games (Vampire Survivors, Brotato, Halls of Torment) as a drop-in framework. You bring the art; it runs the run.
What it does:
-Auto-firing weapons with seven behaviours: projectile, spread, area, aura, orbit, melee, chain
-Level-up draft with rarities, reroll, banish and skip
-Weapon evolutions: a max-level weapon plus a passive becomes a stronger weapon
-Spawn director with budget pacing, time scaling and scheduled elite and boss waves
-One stat system shared by characters, passives and permanent meta upgrades
-XP gems, magnet pickup, gold, health, revivals, run timer and win or lose
-Deterministic engine: same seed and input give the same run
Requirements:
-Unity 2021.3+. No third-party packages. The demos use Unity's classic Input.
Support:
-info@favengames.com
Documentation is included in the package (README + Documentation).