DIE Behaviour Suite provides a visual behaviour-tree editor and modular C# systems for building game agents. Combine behaviour trees, perception, blackboards, utility scoring and environment queries to create agents that react to their surroundings.
The package includes example behaviour trees and demo scenes, setup tools, runtime inspection, and extensible action and condition nodes. Additional modules cover state machines, GOAP planning, squads, cover, smart objects, influence maps and dialogue.
Use the examples as a starting point and customize behaviours for your game. The showcase images are actual captures of the included tooling and demo content.
The core framework does not require a third-party networking package. Optional networking adapters require their corresponding networking package to be installed separately. The uploaded package targets Unity 6 and its demo scenes use the Universal Render Pipeline.