Vision Pipe View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
18.6 MB
Files
41
Favorites
1
Views in the past week
9

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Vision Pipe

by Quantum Render Lab (opens in new tab)

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Vision Pipe is a powerful Unity framework that brings real-time computer vision and camera processing capabilities to Unity applications.

Price $25.00

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Price history

Last 6 months

USD
Price history for Vision Pipe, 6 months Current $25.00; lowest $25.00; highest $25.00 in this period. $0 $12.5 $25 Sep Oct Nov

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About this asset

Vision Pipe is a powerful Unity framework that brings real-time computer vision and camera processing capabilities to Unity applications.

Built on top of Google's MediaPipe technology, Vision Pipe provides high-performance hand, face, and pose tracking with an easy-to-use Unity API, allowing developers to create interactive AR experiences without dealing with complex native integrations.

The asset includes a complete device native camera pipeline, GPU-accelerated tracking, and Unity-friendly data structures, making it easy to transform camera input into interactive gameplay, character control, avatar animation, and immersive XR experiences.

🧩 Try the demos allowing you to check the available features before purchasing.

Key Features

High Performance

  • Android: OpenGLES 2, OpenGLES 3, Vulkan
  • GPU delegate support when available
  • Automatic CPU fallback
  • Asynchronous processing pipeline

Camera Pipeline

  • Support for front and rear cameras
  • Runtime camera switching
  • Multiple camera resolution options
  • GPU-accelerated image processing

Hand Tracking

  • Real-time hand landmark detection and tracking
  • 21 image-space landmarks per hand
  • 21 world-space landmarks per hand
  • Multi-hand tracking support

Face Tracking

  • Real-time face landmark detection
  • 478 facial landmarks
  • Face blendshape output
  • Facial transformation matrices
  • Avatar animation and facial expression tracking support

Pose Tracking

  • Full-body pose landmark tracking
  • Image-space and world-space pose landmarks
  • Multi-pose tracking support
  • Suitable for fitness, motion analysis, and character control

Flexible Runtime Configuration

  • Enable or disable trackers at runtime
  • Configure confidence thresholds
  • Select model files from StreamingAssets

Performance-Focused Design

  • Efficient texture update pipeline
  • Built for modern graphics APIs and hardware

❗ Important Notes ❗

Unity Editor Limitations

  • Tracking functionality requires a physical Android device
  • Camera input is not available in the Unity Editor
  • Use device builds for testing and deployment

Platform Support

  • Android:
    • Minimum required API Level: 24 (Android 7.0)

Vulkan Rendering

  • Supported on Android API Level 28 or higher
  • Hardware acceleration requires Android Hardware Buffer (AHB) import support
  • If AHB import is unavailable, Virex automatically falls back to a pixel-copy rendering path

Support & Contact

If you need technical support, encounter a bug, or have feedback or feature suggestions, feel free to get in touch:

📧 [email protected]

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Compatible Not listed

As listed on the Asset Store.