Football Club Manager Kit - Soccer Management & Match Engine View on Asset Store (opens in new tab)

Package details

Latest version
2.0
Last updated
First released
Unity version
2022.3.50 or later
Package size
152 KB
Files
47
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6
Views in the past week
64

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Football Club Manager Kit - Soccer Management & Match Engine

by Faven Games (opens in new tab)

2 ratings, too few to average

Football management game systems: match engine, league and cup, tactics, scouting, contracts, training, youth, board, transfers, finances. Deterministic, save ready. Playable demo in your browser.

Price $39.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Football Club Manager Kit - Soccer Management & Match Engine, 6 months Current $39.99; lowest $27.99; highest $39.99 in this period. $0 $25 $50 Aug Sep Oct Nov Version 2.0 released 14 Aug 2026 v2.0

Asset preview

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Football Club Manager Kit - Soccer Management & Match Engine screenshot 1

Football Club Manager Kit - Soccer Management & Match Engine screenshot 1

About this asset

Play it in your browser before you buy:

https://favengames-fcm-demo.netlify.app/

The hard part of a manager game is not the UI, it is the world underneath:

fixtures, a believable match sim, a transfer market that behaves, money that

adds up. That world comes ready here. You press Play and a full season runs.

Version 2.0 adds the career on top of it. Your tactics change what happens on

the pitch. Your scouts hand you a range, not a number. Your players remember

what you promised them. Your board is counting.

What it does

- Match engine: minute-by-minute sim from attributes, form, fitness, morale and

  tactics, with substitutions, cards, suspensions, assists and per-player

  ratings. Step it live or resolve instantly

- Tactics: formation, mentality and four sliders (tempo, width, pressing,

  defensive line). Each slider is a trade, so no single setup dominates. Five

  named presets included

- Scouting: reports give ability and potential as ranges that narrow as a scout

  spends time on a player. Send him to watch one target or tour a rival squad

- Contracts: promise a squad role, negotiate wages and length, and watch morale

  follow the playing time you actually give. Let a deal expire and he walks out

  on a free

- Training: weekly squad focus and intensity, individual attribute focus, and a

  head coach whose ability scales all of it

- Staff: coaches, physios and scouts hired from a rolling candidate pool, paid

  out of the same wage budget as the players

- Youth academy: a yearly intake to promote or release, sized by academy level

- The board: season objectives for league, cup and finances, a running

  confidence figure, and the sack

- League: double round-robin fixtures, table, season calendar

- Knockout cup with byes and penalty shootouts

- Transfers: valuations, separate transfer and wage budgets, AI clubs that buy

  and bid for your players, windows

- Finances: wages, gate receipts, sponsors, prize money

- Squads: growth, decline, injuries, retirement, youth regens, and hidden

  personality traits that shape all of it

- Club identity: every club gets a crest and a kit generated at runtime from its

  own colours, so a league of any size has badges without importing a texture

- Save and load, deterministic seeds, news feed, season history

Balanced, not just built

- The defaults hold 2.7 to 3.0 goals per match across six simulated seasons with

  no attribute inflation, and the Season Simulator lets you check your own league

  the same way before you ship

What's included

- Ready manager screen across twelve tabs, including a tactics board and a live

  match with substitutions (no TextMeshPro, built in code)

- Demo league: 12 clubs, 240 generated players, two demo scenes

- Season Simulator editor tool: title odds and balance warnings before you ship

- Full C# source, documentation in the package

Stated plainly

- One league with one knockout cup, no promotion pyramid

- No agents, no international duty, no European competition

- Contract talks are a single offer with a yes or no and a reason, not a

  multi-round haggle

Requirements

- Unity 2021.3 or newer. No other assets, no SDKs, no backend.

Support

- [email protected] (documentation is included in the package)

From the publisher's Asset Store listing.

Technical details

Authored on Unity 2022.3 LTS, minimum 2021.3. Works with Built-in, URP and HDRP because the kit is logic and UI only; nothing depends on a render pipeline. Pure C# engine with full source, split into Runtime, UI, Editor and Demo assemblies under the FavenGames.FootballClubManager namespace. No third-party SDKs are included or required and the package compiles clean on a fresh project. The drop-in screen uses uGUI with code-generated sprites and the built-in font, no TextMeshPro and no prefabs. The IMGUI demo scene needs no EventSystem and runs anywhere. Saving is JSON over a pluggable store interface with PlayerPrefs and file implementations included. The engine is deterministic from a single seed, which the Season Simulator editor tool uses to forecast title odds with the real engine. Documentation, changelog and license are inside the package.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.50f1 Compatible Compatible Compatible

As listed on the Asset Store.