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Package details
- Latest version
- 2.0
- Last updated
- First released
- Unity version
- 2022.3.50 or later
- Package size
- 152 KB
- Files
- 47
- Favorites
- 6
- Views in the past week
- 64
Price tracking
- Last checked
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- Lowest recorded
- $27.99 on
Keywords
Football Club Manager Kit - Soccer Management & Match Engine
Football management game systems: match engine, league and cup, tactics, scouting, contracts, training, youth, board, transfers, finances. Deterministic, save ready. Playable demo in your browser.
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Price history
Last 6 months
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Football Club Manager Kit - Soccer Management & Match Engine screenshot 1
About this asset
Play it in your browser before you buy:
https://favengames-fcm-demo.netlify.app/
The hard part of a manager game is not the UI, it is the world underneath:
fixtures, a believable match sim, a transfer market that behaves, money that
adds up. That world comes ready here. You press Play and a full season runs.
Version 2.0 adds the career on top of it. Your tactics change what happens on
the pitch. Your scouts hand you a range, not a number. Your players remember
what you promised them. Your board is counting.
What it does
- Match engine: minute-by-minute sim from attributes, form, fitness, morale and
tactics, with substitutions, cards, suspensions, assists and per-player
ratings. Step it live or resolve instantly
- Tactics: formation, mentality and four sliders (tempo, width, pressing,
defensive line). Each slider is a trade, so no single setup dominates. Five
named presets included
- Scouting: reports give ability and potential as ranges that narrow as a scout
spends time on a player. Send him to watch one target or tour a rival squad
- Contracts: promise a squad role, negotiate wages and length, and watch morale
follow the playing time you actually give. Let a deal expire and he walks out
on a free
- Training: weekly squad focus and intensity, individual attribute focus, and a
head coach whose ability scales all of it
- Staff: coaches, physios and scouts hired from a rolling candidate pool, paid
out of the same wage budget as the players
- Youth academy: a yearly intake to promote or release, sized by academy level
- The board: season objectives for league, cup and finances, a running
confidence figure, and the sack
- League: double round-robin fixtures, table, season calendar
- Knockout cup with byes and penalty shootouts
- Transfers: valuations, separate transfer and wage budgets, AI clubs that buy
and bid for your players, windows
- Finances: wages, gate receipts, sponsors, prize money
- Squads: growth, decline, injuries, retirement, youth regens, and hidden
personality traits that shape all of it
- Club identity: every club gets a crest and a kit generated at runtime from its
own colours, so a league of any size has badges without importing a texture
- Save and load, deterministic seeds, news feed, season history
Balanced, not just built
- The defaults hold 2.7 to 3.0 goals per match across six simulated seasons with
no attribute inflation, and the Season Simulator lets you check your own league
the same way before you ship
What's included
- Ready manager screen across twelve tabs, including a tactics board and a live
match with substitutions (no TextMeshPro, built in code)
- Demo league: 12 clubs, 240 generated players, two demo scenes
- Season Simulator editor tool: title odds and balance warnings before you ship
- Full C# source, documentation in the package
Stated plainly
- One league with one knockout cup, no promotion pyramid
- No agents, no international duty, no European competition
- Contract talks are a single offer with a yes or no and a reason, not a
multi-round haggle
Requirements
- Unity 2021.3 or newer. No other assets, no SDKs, no backend.
Support
- [email protected] (documentation is included in the package)
From the publisher's Asset Store listing.
Technical details
Authored on Unity 2022.3 LTS, minimum 2021.3. Works with Built-in, URP and HDRP because the kit is logic and UI only; nothing depends on a render pipeline. Pure C# engine with full source, split into Runtime, UI, Editor and Demo assemblies under the FavenGames.FootballClubManager namespace. No third-party SDKs are included or required and the package compiles clean on a fresh project. The drop-in screen uses uGUI with code-generated sprites and the built-in font, no TextMeshPro and no prefabs. The IMGUI demo scene needs no EventSystem and runs anywhere. Saving is JSON over a pluggable store interface with PlayerPrefs and file implementations included. The engine is deterministic from a single seed, which the Season Simulator editor tool uses to forecast title odds with the real engine. Documentation, changelog and license are inside the package.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.50f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.