Creature Collector & Companion Kit View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
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Unity version
2022.3.50 or later
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94 KB
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Creature Collector & Companion Kit

by Faven Games (opens in new tab)

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A drop-in framework for monster-taming games: capture, turn-based battles, a configurable type chart, active roster and reserve, evolution, wild encounters, a creature index and overworld companions.

Price $29.99

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Price history

Last 6 months

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Price history for Creature Collector & Companion Kit, 6 months Current $29.99; lowest $20.99; highest $29.99 in this period. $0 $25 $50 Sep Oct Nov

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Creature Collector & Companion Kit screenshot 1

Creature Collector & Companion Kit screenshot 1

About this asset

Making a creature collector means writing the same systems again and again: a type chart, a turn-based battle engine, capture rates, active roster and reserve storage, evolution, wild encounters, a creature index. This kit gives you all of it, ready to drop into your project.

It is pure C# with no art and no third-party SDK, so it fits any 2D or 3D game on Built-in, URP or HDRP. You define creatures, moves and types as assets in the inspector. Press Play and the included demo runs a full battle by itself.

Battles are deterministic. The built-in Battle Simulator runs the real engine to forecast a matchup exactly, so you can balance stats and types without entering play mode.

A drop-in uGUI battle screen and an IMGUI demo that cannot break are both included. You bring the art and the game. The kit handles the rules.

What's included

- Configurable elemental type chart with a matrix editor

- Turn-based battle engine: switching, items, capture, run, status conditions, stat stages, critical hits, elemental affinity bonus

- Capture math, an active roster of five and an unlimited storage reserve

- Levels, four experience curves, learnsets, level and item evolution

- Aptitude modifiers and traits, both optional

- Wild encounter tables per zone

- A seen and caught creature index

- Wild and challenger AI with three difficulty levels

- Save and load over a store seam (PlayerPrefs or file), JSON

- Overworld companion follow and a battle-assist hook

- Setup window, Type Chart editor, database Validator and a Battle Simulator

- Full source, single root folder, no SDK

Requirements: Unity 2021.3 or newer. Built-in, URP and HDRP. No third-party packages.

Planned updates: creature breeding and configurable companion utility actions.

Support: [email protected]

From the publisher's Asset Store listing.

Technical details

Pure C# runtime split into Runtime, UI, Editor and Demo assembly definitions under a single root folder, all under the FavenGames.CreatureCollector namespace. Content is authored as ScriptableObjects (type chart, moves, species, encounter tables and a database). The battle engine is deterministic through a seeded xorshift RNG, which is what lets the editor Battle Simulator reproduce a fight exactly for balancing. No third-party SDK is bundled or required, and the core compiles on a clean project with none present. Saving goes through an ISaveStore seam with PlayerPrefs and file implementations using Unity JsonUtility. The drop-in uGUI screen is built in code with procedural sprites and legacy Text, so there is no TextMeshPro dependency. Authored on Unity 2022.3 LTS, minimum 2021.3. Built-in, URP and HDRP (UI and logic only, no shaders). No art assets are included.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.50f1 Compatible Compatible Compatible

As listed on the Asset Store.