⚙️ The Problem
Traditionally, game engines must sort transparent objects by their distance from the camera. This approach inevitably fails when dealing with intersecting geometry (like hair cards, foliage, or clothing layers).
✅ Our Solution
True Alpha implements Order-Independent Transparency (OIT). It can render any transparent geometry without the need for CPU-heavy sorting, giving you pixel-perfect visuals.
💡 Important Note
Once the packaged imported, install it using Tools/True Alpha/Install
🛠️ Compatibilities
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