The hard part of a colony sim is not the art, it is the workers: who does what first, who hauls, who eats, why is everyone idle. This kit ships that layer working.
Designate trees and rocks, place blueprints and stockpiles, set each colonist's priorities on a work table. They claim jobs, haul materials, build, run crafting bills, eat when hungry, sleep in beds and break when miserable. Deterministic grid simulation, driven from your own visuals: 2D, 3D, any pipeline.
What it does
- Job board with per-colonist priorities (1 first, 4 last, off)
- Hauling into filtered stockpiles, with reservations (no double-grab)
- Blueprint construction with material delivery
- Crafting stations with make-count / make-until-have / forever bills
- Hunger, energy, recreation, mood and mood breaks; beds
- Built-in A* pathfinding; jobs resume when a wall opens
- JSON save/load, PlayerPrefs or file, or your own store
- Drop-in uGUI screen built in code (map, HUD, work table), no prefabs
- Workforce Planner: forecast idle time and starvation before balancing
What's included
- Full C# source, IMGUI demo scene and uGUI demo
- Setup window, config validation, live inspector
- Documentation inside the package
Requirements
- Unity 2021.3 or newer. No packages, no SDKs, no TextMeshPro.
Support
- info@favengames.com