Reflectra - World Space Global Reflections is an all in one complete reflections solution, it brings responsive real-time reflections to Universal Render Pipeline scenes without relying only on baked cubemaps.
It combines a voxelized world-space reflection volume and optional screen-space reflections and planar reflection surfaces so polished materials can react to moving lights, props, rooms, and camera movement. Use it for interiors, architectural visualization, stylized scenes, polished floors, mirrors, water planes, sci-fi environments, and other scenes where baked reflection probes are not enough.
Reflectra is built around a URP renderer feature and a configurable settings asset. Add a reflection volume to define the active world area, tune resolution and update budget, then let reflective materials respond through smoothness, SSR, voxel fallback, filtering, and temporal history. For surfaces that need exact local reflection, add the planar reflection component to a renderer and control texture size, update cadence, distance fade, layer masks, HDR, mipmaps, and performance skips.
Key features:
Support channel: https://discord.gg/DpPbeeNUHb