Reflectra: World Space Global Reflections URP OFFICIAL SALE

Reflectra - World Space Global Reflections is an all in one complete reflections solution, it brings responsive real-time reflections to Universal Render Pipeline scenes without relying only on baked cubemaps.

It combines a voxelized world-space reflection volume and optional screen-space reflections and planar reflection surfaces so polished materials can react to moving lights, props, rooms, and camera movement. Use it for interiors, architectural visualization, stylized scenes, polished floors, mirrors, water planes, sci-fi environments, and other scenes where baked reflection probes are not enough.

Reflectra is built around a URP renderer feature and a configurable settings asset. Add a reflection volume to define the active world area, tune resolution and update budget, then let reflective materials respond through smoothness, SSR, voxel fallback, filtering, and temporal history. For surfaces that need exact local reflection, add the planar reflection component to a renderer and control texture size, update cadence, distance fade, layer masks, HDR, mipmaps, and performance skips.


Key features:

  • URP renderer feature for voxelization, reflection compositing, and planar overlay
  • Voxelized global reflection volume for dynamic scene contribution
  • Screen-space reflections with voxel fallback
  • Optional planar reflection surfaces for mirrors, floors, water, and polished planes
  • Camera-following reflection volumes with snap and update-distance controls
  • Quality/performance controls for voxel resolution, ray steps, update rate, filtering, blur, shadows, and SSR
  • Debug modes for composite, voxel hit mask, and forced reflection response
  • Quick setup tools
  • Included example scene, shaders, settings asset, offline web and pdf documentation.
  • Optional Enviro 3 compatibility helper
  • Works great with other lighting assets like H-TRACE for global illumination.

Support channel: https://discord.gg/DpPbeeNUHb