View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.66 or later
- Package size
- 13.4 MB
- Files
- 52
- Favorites
- 7
- Views in the past week
- 15
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $29.99 on
Keywords
Reflectra: World Space Global Reflections URP
Dynamic world-space reflections for Unity URP: voxel global reflections, SSR blending, and optional planar mirrors/floors with editor setup tools.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 5
Reflectra: World Space Global Reflections URP screenshot 1
About this asset
Reflectra - World Space Global Reflections is an all in one complete reflections solution, it brings responsive real-time reflections to Universal Render Pipeline scenes without relying only on baked cubemaps.
It combines a voxelized world-space reflection volume and optional screen-space reflections and planar reflection surfaces so polished materials can react to moving lights, props, rooms, and camera movement. Use it for interiors, architectural visualization, stylized scenes, polished floors, mirrors, water planes, sci-fi environments, and other scenes where baked reflection probes are not enough.
Reflectra is built around a URP renderer feature and a configurable settings asset. Add a reflection volume to define the active world area, tune resolution and update budget, then let reflective materials respond through smoothness, SSR, voxel fallback, filtering, and temporal history. For surfaces that need exact local reflection, add the planar reflection component to a renderer and control texture size, update cadence, distance fade, layer masks, HDR, mipmaps, and performance skips.
Key features:
- URP renderer feature for voxelization, reflection compositing, and planar overlay
- Voxelized global reflection volume for dynamic scene contribution
- Screen-space reflections with voxel fallback
- Optional planar reflection surfaces for mirrors, floors, water, and polished planes
- Camera-following reflection volumes with snap and update-distance controls
- Quality/performance controls for voxel resolution, ray steps, update rate, filtering, blur, shadows, and SSR
- Debug modes for composite, voxel hit mask, and forced reflection response
- Quick setup tools
- Included example scene, shaders, settings asset, offline web and pdf documentation.
- Optional Enviro 3 compatibility helper
- Works great with other lighting assets like H-TRACE for global illumination.
Support channel: https://discord.gg/DpPbeeNUHb
From the publisher's Asset Store listing.
Technical details
Supported graphics APIs: DX11, DX12, Metal
Tested URP versions: 17.0.4 and 17.3
Tested Unity versions: from 6000.0.66f2 to Unity 6.3
Limitations and Requirements
Requires URP with Depth Texture enabled.
Requires the Reflectra Renderer Feature on the active URP renderer.
Forward and Deferred URP are supported.
XR/VR, mobile, Vulkan, OpenGL, and WebGL are untested and not guaranteed to work correctly.
Planar reflections use additional reflection cameras, so high texture sizes, shadows, and multiple planar surfaces can increase render cost.
Unity LTS releases are recommended; bug fixes for non-LTS versions are not guaranteed.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.66f2 | Not listed | Compatible | Not listed |
Compatible with all URP rendering paths (forward and deferred), needs unity 6+
As listed on the Asset Store.