SceneWheel - Radial Tool Menu for Scene View View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.10 or later
Package size
129 KB
Files
61
Favorites
2
Views in the past week
5

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SceneWheel - Radial Tool Menu for Scene View

by CODE lunatics (opens in new tab)

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A radial tool menu for the Unity Scene View. Right-click to create objects, move the camera, snap, paint prefabs and measure — context-aware and customizable. Unity 2022.3–Unity 6.

Price $19.99

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Price history

Last 6 months

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Price history for SceneWheel - Radial Tool Menu for Scene View, 6 months Current $19.99; lowest $13.99; highest $19.99 in this period. $0 $10 $20 Sep Oct Nov

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SceneWheel - Radial Tool Menu for Scene View screenshot 1

SceneWheel - Radial Tool Menu for Scene View screenshot 1

About this asset

SceneWheel — a radial tool menu for the Unity Scene View. Right-click, and your most-used tools appear around the cursor. No more digging through top menus or memorizing shortcuts.

Level design, scene dressing and editor work mean the same actions over and over: create an object, frame the camera, snap something to the ground, drop in a prefab, pick a material, measure a gap. SceneWheel puts all of that one gesture away — right where you're already looking.

The menu is context-aware: select a light and you get lighting tools, select a camera and you get camera tools, select several objects and you get layout and alignment tools. You only ever see what's useful right now.

WHY YOU'LL LOVE IT

- Faster scene editing — every common action is one right-click away, no menu hunting

- Stay in flow — keep your eyes on the Scene View instead of scanning toolbars

- Less to remember — tools surface themselves based on what you've selected

- Make it yours — rearrange sectors, save profiles, and add your own actions

KEY FEATURES

- Radial menu in the Scene View — open it with a quick right-click around your cursor; smooth animated open/close

- Context-aware tools — different layouts for empty space, single objects, lights, cameras and multi-selections

- Object creation — empty objects, primitives (cube, sphere, cylinder, plane), lights (point, spot, directional, area) and cameras placed right at the cursor

- Camera tools — view angles (top/front/side/back), iso to perspective, frame selected/all, save & restore position, save angle & height for bird's-eye work, follow object, FOV and clipping tweaks, camera info overlay, and a floating Scene Cameras panel

- Prefab palette & placement — a built-in palette with thumbnails, search and category tabs; place prefabs with a live ghost preview that snaps to surfaces, brush mode for continuous placement, scroll-wheel rotation, scaling, surface-normal alignment, grid snap and random rotation

- Snapping & alignment — snap to ground, align to surface, reset transform

- Selection tools — select by material, tag or layer, select within a radius, or select all instances of a prefab

- Material tools — eyedropper to pick a material, paint it onto other objects, or set a shared material across a whole selection

- Measurement — point-to-point distance and three-point angle, drawn right in the Scene View

- Layout tools — distribute objects in a line, circle or grid, randomize rotation & scale, mirror across an axis

- Lighting tools — adjust intensity, switch light type on the fly, toggle shadows

- Scene notes — pin notes to world positions, jump the camera to them, show/hide all

- Favorites & history — mark objects as favorites and revisit recent selections, with Scene View hover highlighting

- Quick search — search the scene by name, tag or component and jump straight to the result

MAKE IT YOURS

- Visual settings window with live preview

- Drag-and-drop to reorder menu sectors

- Three menu shapes: Full Circle, Half Circle and Minimal

- Dark and light themes with per-category accent colors

- Save and load layouts as profiles (JSON import/export)

EXTEND IT WITH YOUR OWN TOOLS

Add your own actions with a single attribute:

    [RadialMenuItem("My Category/My Action")]

    public static void MyAction(RadialMenuContext context)

    {

        // context.mouseWorldPosition, context.selectedObjects, context.hitInfo

    }

Need more control? Implement the IRadialAction interface. SceneWheel scans your assemblies automatically — your tools appear in the menu and settings window after a recompile.

COMPATIBILITY

- Unity 2022.3 LTS through Unity 6

- Editor-only — no runtime overhead, nothing shipped in your build

- Built-in, URP and HDRP friendly (editor tooling, render-pipeline independent)

SUPPORT

Questions or feature requests? Reach us at [email protected].

From the publisher's Asset Store listing.

Technical details

- Editor extension for the Scene View — no runtime components, nothing in your build

- Unity 2022.3 LTS – Unity 6

- Clean namespaces (SceneWheel.Editor / SceneWheel.Actions) — no conflicts

- Extendable via [RadialMenuItem] attribute and IRadialAction interface

- Profiles saved as JSON (import/export)

- Render-pipeline independent (Built-in / URP / HDRP)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.10f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.