Bobblys Bulk Toon & Stylized Cel Shader View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.9 or later
Package size
3.9 MB
Files
12
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1
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Bobblys Bulk Toon & Stylized Cel Shader

by bobblywoggly (opens in new tab)

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A complete URP toon shading package featuring a bulk material converter window, distance-scaled outlines with foliage transparency support, and preconfigured style presets for instant setup.

Price $10.00

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Price history

Last 6 months

USD
Price history for Bobblys Bulk Toon & Stylized Cel Shader, 6 months Current $10.00; lowest $10.00; highest $10.00 in this period. $0 $5 $10 Aug Sep Oct Nov

Asset preview

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Bobblys Bulk Toon & Stylized Cel Shader screenshot 1

Bobblys Bulk Toon & Stylized Cel Shader screenshot 1

About this asset

BulkCelShading is a complete stylized shading workflow package for Unity's Universal Render Pipeline (URP). It is designed to save you hours of development time by combining a high-performance advanced cel shader with a bulk material conversion editor utility.

Whether you are building an anime-inspired RPG, a high-contrast comic book adventure, a soft watercolor scene, or a stylized mech game, this package provides everything you need to establish a striking visual identity in minutes.

The core shader features a custom inspector with a Style Presets dropdown. Select a preset (such as Anime, Comic/Manga, Soft Watercolor, or Stylized Metallic) to instantly configure all parameters, or tweak the individual sliders under organized foldout categories to create your own signature look.

From the publisher's Asset Store listing.

Technical details

Key Features:

• One-Click Bulk Converter: Access via Window > BulkCelShading > Converter to quickly scan and swap materials in your selection or scene, featuring robust Undo/Revert logging. 

• 6 Style Presets: Built-in inspector dropdown to instantly apply specific looks (Default, Anime, Comic/Manga, Soft Watercolor, Stylized Metallic, Retro Flat). 

• Dynamic Inverted Hull Outlines: High-performance second shader pass that adjusts outline thickness dynamically based on camera distance (supports both Perspective and Orthographic cameras). 

• Alpha Clipping & Foliage Support: Integrated alpha clipping on both the lit and outline passes, preventing black box borders and outline artifacts on transparent leaves or grass cards. 

• URP Shadow Mapping: Real-time main light shadow mapping is fully blended into the cel thresholds. 

• Additional Lights Loop: Fully supports Point and Spot lights, calculating toon diffuse, specular, and rim highlights for each additional light in the scene. 

• Ambient SH Lighting: Samples environment spherical harmonics to keep shadowed areas soft and colorful, resolving common black-render issues. 

• Emission Mapping: Support for HDR emission colors and textures.

Package Contents: • 1 Advanced Custom Cel Shader (Code-based HLSL) • 1 Custom Inspector GUI Script • 1 Bulk Converter Editor Window Utility Script • 1 Complete Setup Guide (README.md)

Compatibility: • Render Pipeline: Universal Render Pipeline (URP) • Unity Versions: Works with Unity 6 (6000.3.9f1) and URP 17+ (and compatible with older URP versions).

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.9f1 Not listed Compatible Not listed

As listed on the Asset Store.