Crops that grow over days, respect seasons, pause when unwatered and regrow after harvest take weeks to get right. Here they come built, and your game stays yours: the kit raises events, you keep your own art, inventory and world.
What it does
- Till, water, plant and harvest on a plot grid, any layout, 2D or 3D
- Crops grow in day stages, follow season masks, regrow, or die out of season
- Fruit trees, rain, sprinklers, fertilizer (speed, quality, water retention)
- Crop quality tiers with deterministic rolls, no save scumming
- Harvests arrive as events; the kit never touches your inventory
- Save and load built in, with a seam for your own save system
- Crop Economics planner: profit per day for every crop, before you press Play
- Validation that catches crops that can never finish in their season
What's included
- Drop-in uGUI farm screen built in code (no prefabs, no TextMeshPro)
- IMGUI demo scene that runs with no setup, full docs, full C# source
Requirements
- Unity 2021.3 or newer. No dependencies, no SDKs, nothing else to install.
Support
- info@favengames.com (documentation is included in the package)