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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.50 or later
- Package size
- 85 KB
- Files
- 62
- Favorites
- 5
- Views in the past week
- 17
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $41.99 on
Keywords
Life Sim Kit: NPC Schedules, Calendar & Seasons
NPC daily schedules, a game calendar with seasons and festivals, shop hours and friendship. The town systems behind Stardew-style games, ready to drop in.
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Price history
Last 6 months
USDAsset preview
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Life Sim Kit: NPC Schedules, Calendar & Seasons screenshot 1
About this asset
Every life sim needs the same town underneath: a clock and calendar, NPCs who follow daily schedules, shops with opening hours, festivals, friendship and gifts. This kit is that town, already built. You add a config and press Play.
What it does
- NPCs follow schedules by season, weekday, festival, exact date or weather
- Ask where anyone is at any time, even with no character in the scene
- Game clock and calendar: seasons, weekdays, time scale, sleep, events
- Festivals and market days that can close shops and change NPC days
- Shop opening hours, overnight hours included
- Friendship: daily talks, gifts with per-NPC taste, birthdays, heart levels
- Schedule overrides for cutscenes, weather rules via one flag
- Walk real characters with anchors and one agent component (NavMesh optional)
What's included
- Week Simulator: dry-run any week in the editor, see every NPC's day as a
timeline, catch travel mistakes before playing
- Drop-in HUD: clock card, season calendar, townspeople panel, built in code
- Willow Creek demo town: six NPCs, nine locations, four festivals
- Full C# source, demo scenes, documentation in the package
Requirements
- Unity 2021.3 or newer. No other packages, no SDKs, no TextMeshPro.
Support
(Documentation is included in the package: README + Documentation.)
From the publisher's Asset Store listing.
Technical details
Works on Unity 2021.3 LTS and newer, authored on 2022.3. Logic and UI only, so Built-in, URP and HDRP all behave the same, 2D or 3D. Full C# source in four assemblies (Runtime, UI, Editor, Demo) under the FavenGames.LifeSim namespace.
No third-party SDKs and no TextMeshPro; all UI and demo sprites are generated
in code. Time is stored as a single minute counter, so saves are small and
date math is exact. Saving goes through a swappable store (PlayerPrefs or
file by default). Includes two demo scenes, an editor setup window, a week
simulator, schedule timeline inspectors and config validation. Documentation
is included in the package.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.50f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.