Every life sim needs the same town underneath: a clock and calendar, NPCs who follow daily schedules, shops with opening hours, festivals, friendship and gifts. This kit is that town, already built. You add a config and press Play.
What it does
- NPCs follow schedules by season, weekday, festival, exact date or weather
- Ask where anyone is at any time, even with no character in the scene
- Game clock and calendar: seasons, weekdays, time scale, sleep, events
- Festivals and market days that can close shops and change NPC days
- Shop opening hours, overnight hours included
- Friendship: daily talks, gifts with per-NPC taste, birthdays, heart levels
- Schedule overrides for cutscenes, weather rules via one flag
- Walk real characters with anchors and one agent component (NavMesh optional)
What's included
- Week Simulator: dry-run any week in the editor, see every NPC's day as a
timeline, catch travel mistakes before playing
- Drop-in HUD: clock card, season calendar, townspeople panel, built in code
- Willow Creek demo town: six NPCs, nine locations, four festivals
- Full C# source, demo scenes, documentation in the package
Requirements
- Unity 2021.3 or newer. No other packages, no SDKs, no TextMeshPro.
Support
- info@favengames.com
(Documentation is included in the package: README + Documentation.)