Summon banners, pity and a collection for Unity. Add the service, assign a config, press Play; the demo runs with no setup and no backend.
What it does
- Soft pity, hard pity and the 50/50 featured guarantee, persisted per banner
- Banner schedules with UTC windows, countdowns and a daily free pull
- Odds screen and exportable rate sheet (Apple and Google require published odds)
- Pull history with pity counts and trigger tags
- Collection with duplicates to shards and star-ups
- Multi-pull rarity floor and shared pity groups
- Remote JSON overrides for windows and costs, optional HMAC signing
- Clock-rollback guard, plus trusted time from any URL's Date header
What's included
- Drop-in summon + collection screens (built in code, restylable, no TextMeshPro)
- A no-setup IMGUI demo, a full uGUI demo with a 22-hero sample roster
- Setup window, config validation, banner inspector with live odds preview
- Full documentation and readable C#
Good to know: the kit raises events and you grant the real reward, so it fits any game and never touches your economy. A local wallet is included for instant testing; wire your own currency provider for production. Save signing deters casual editing but is not a server authoritative economy.
Requirements
- Unity 2021.3 or newer. Built-in, URP and HDRP. No third-party SDKs.
Support
- info@favengames.com