Gacha & Collection Kit: Banners, Pity & Hero Collect View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.50 or later
Package size
105 KB
Files
73
Favorites
1
Views in the past week
14

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$29.99 on

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Gacha & Collection Kit: Banners, Pity & Hero Collect

by Faven Games (opens in new tab)

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Summon banners with soft/hard pity, 50/50 guarantees, odds disclosure, pull history and a hero collection with star-ups. Drop-in screens included, no backend needed.

Discount -40% Previous price $49.99 Price $29.99

Lowest recorded price

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Price history

Last 6 months

USD
Price history for Gacha & Collection Kit: Banners, Pity & Hero Collect, 6 months Current $29.99; lowest $29.99; highest $49.99 in this period. $0 $25 $50 Jul Aug Sep Oct Nov

Asset preview

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Gacha & Collection Kit: Banners, Pity & Hero Collect screenshot 1

Gacha & Collection Kit: Banners, Pity & Hero Collect screenshot 1

About this asset

Summon banners, pity and a collection for Unity. Add the service, assign a config, press Play; the demo runs with no setup and no backend.

What it does

- Soft pity, hard pity and the 50/50 featured guarantee, persisted per banner

- Banner schedules with UTC windows, countdowns and a daily free pull

- Odds screen and exportable rate sheet (Apple and Google require published odds)

- Pull history with pity counts and trigger tags

- Collection with duplicates to shards and star-ups

- Multi-pull rarity floor and shared pity groups

- Remote JSON overrides for windows and costs, optional HMAC signing

- Clock-rollback guard, plus trusted time from any URL's Date header

What's included

- Drop-in summon + collection screens (built in code, restylable, no TextMeshPro)

- A no-setup IMGUI demo, a full uGUI demo with a 22-hero sample roster

- Setup window, config validation, banner inspector with live odds preview

- Full documentation and readable C#

Good to know: the kit raises events and you grant the real reward, so it fits any game and never touches your economy. A local wallet is included for instant testing; wire your own currency provider for production. Save signing deters casual editing but is not a server authoritative economy.

Requirements

- Unity 2021.3 or newer. Built-in, URP and HDRP. No third-party SDKs.

Support

- [email protected]

From the publisher's Asset Store listing.

Technical details

Pure C#, logic and uGUI only, so it works the same on Built-in, URP and HDRP. Unity 2021.3 or newer. Five assembly definitions (Runtime, UI, Editor, Demo, Demo Editor) keep the core free of any UI dependency. No third-party SDKs, no TextMeshPro, no textures; the included screens draw their sprites in code. All state saves as JSON through PlayerPrefs or a file, with seams (ICurrencyProvider, ISaveStore, ITimeSource, IRandomSource) for your own economy, cloud save, server time or server-side pulls. The only network call is an optional HTTP HEAD request to a URL you supply for trusted time. Demo scenes and the 22-item sample roster can be deleted without breaking anything.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.50f1 Compatible Compatible Compatible

As listed on the Asset Store.