Interactive Surface Advanced - URP View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.45 or later
Package size
94.9 MB
Files
65
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1
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2

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Interactive Surface Advanced - URP

by Pyramis Arts (opens in new tab)

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This is the premium, AAA-tier version of the Interactive Surface system. It features advanced GPU optimizations and dynamic normal calculations designed for high-end PC and Console games.

Price $45.00

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Price history

Last 6 months

USD
Price history for Interactive Surface Advanced - URP, 6 months Current $45.00; lowest $45.00; highest $45.00 in this period. $0 $25 $50 Aug Sep Oct Nov

Asset preview

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Interactive Surface Advanced - URP screenshot 1

Interactive Surface Advanced - URP screenshot 1

About this asset

Discord Channel | Website & Support | Facebook | Instagram

"Interactive Surface Advanced - URP"

Made in Unity 6.0; 6.1; 6.2; 6.3.

The Advanced version was built to saolve the biggest challenges in modern game development: high-fidelity deformation without massive polygon counts, and continuous trails at high speeds, it processes all deformation math directly on the GPU cores using Compute Shaders.

This package includes 'Interactive Surface'

Key Features:

✔️ Hardware Tessellation (Edge Length): Dynamically subdivides the surface mesh as the camera gets closer, ensuring perfectly smooth and rounded deformation edges without wasting geometry on distant terrain.

✔️ Dynamic Friction Particles: Supports linking a custom Particle System Prefab to deformers (like tires or boots). Particles are automatically emitted based on the physical speed of the object and gracefully shut off when leaving the snow bounds.

✔️ Texture Stamps: Use 2D alpha masks (like tire treads or boot soles) to "stamp" high-fidelity shapes into the snow.

✔️ Dynamic Normals Calculation: The Shader converts the depth of the stamps into real-time Normal Maps. You get perfect shadows on tire grooves even on a low-poly mesh!

✔️ Step Interpolation: Moving at 200 km/h? No problem. The script automatically interpolates and fills the gaps between frames, ensuring continuous ribbons of deformation with zero "frame skipping" artifacts.

✔️ Area-Optimized Dispatch: The Compute Shader calculates only the exact bounding box of the moving object, allowing for extremely high map resolutions (up to 4096) with virtually no performance hit.

Support mail: [email protected]

Visit our website:

pyramisarts.com

From the publisher's Asset Store listing.

Technical details

Hardware Tessellation (Edge Length),

Dynamic Friction Particles,

Texture Stamps,

Dynamic Normals Calculation.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.45f1 Not listed Compatible Not listed

Unity 6.0; 6.1; 6.2; 6.3, 6.4, 6.5, 6.6 ... URP

As listed on the Asset Store.