Zion Asset Auditor View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
6000.0.84 or later
Package size
894 KB
Files
19
Favorites
4
Views in the past week
18

Price tracking

Last checked
Tracked since
Lowest recorded
Free on

Keywords

Zion Asset Auditor

by Zion Games Studio (opens in new tab)

No ratings yet

Find unused assets, duplicates, oversized textures, missing meta files and broken references in one scan, then fix what's safe in one click. With a reference viewer, health dashboard and CI mode.

Price Free

Get it free on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Zion Asset Auditor, 6 months Current Free; lowest Free; highest Free in this period. $0 28 Sep 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov 9 Nov Version 1.1.0 released 30 Sep 2026 v1.1.0

Asset preview

1 / 5

Zion Asset Auditor screenshot 1

Zion Asset Auditor screenshot 1

About this asset

Zion Asset Auditor keeps your Unity project clean and lean.

Projects build up junk over time. Textures imported at 8K, duplicate art, prefabs with missing scripts, assets nothing references anymore. Asset Auditor scans the whole project, shows you what's wrong, and where it's safe it fixes it in one click.

It's an editor-only tool with no runtime footprint, so it never ships in your build.

FIVE AUDITS IN ONE SCAN

- Unused assets that nothing references, checked across scenes, Resources and Project Settings

- Duplicate assets, found by comparing file content

- Texture issues: oversized, non-power-of-two, or Read/Write left on

- Missing .meta files, the usual reason references break after a bad merge

- Broken references, like prefabs with missing script components

ACT WITH CONFIDENCE

- The reference viewer shows what actually uses an asset before you touch it, so "confirmed orphan" really means safe to remove

- Texture fixes cap max size and turn off Read/Write, and you can Undo them

- Deleting moves assets to the OS trash behind a confirmation, so nothing is gone for good

STAYS OUT OF YOUR WAY

- Scanning runs in the background so the editor stays responsive on big projects

- A health score and a reclaimable-by-type breakdown show where the bloat actually is

- Right-click any folder in the Project window to leave it out of scans

- Dismiss findings you've checked, and that whitelist is saved with the project so your team shares it

- Scan history tracks findings over time

STUDIO-READY

- Headless CI mode runs the full audit from your build pipeline, writes a CSV or Markdown report, and can fail the build when critical issues show up

- Export any scan as CSV or Markdown

Full C# source is included. Part of the Zion Games editor toolkit.

Documentation: Zion Asset Auditor - ZionGames Docs

Product page: Unity Project Cleanup, Texture Fixes & Audit | Zion Asset Auditor

Website: https://ziongames.co.uk

Discord: Here

From the publisher's Asset Store listing.

Technical details

- Editor-only, compiles to an editor-only assembly with no runtime footprint, never included in builds

- Full C# source included

- Works with Built-in, URP and HDRP, since it audits assets rather than rendering

- Unity 2021.3 LTS or newer

- No third-party dependencies

- Built with UI Toolkit

- Opens from Tools > Zion Games > Asset Auditor, with a Project window right-click menu for ignoring folders

- Settings, whitelist and scan history are stored per-project

- PDF documentation included

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.84f1 Compatible Compatible Compatible

As listed on the Asset Store.