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Package details
- Latest version
- V1.6.27LTS
- Last updated
- First released
- Unity version
- 6000.4.0 or later
- Package size
- 536.5 MB
- Files
- 2,173
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- 3
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- 13
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- $12.49 on
Keywords
- Search for environment builder
- Search for 5x fast workflow
- Search for Level Design
- Search for rapid prototyping
- Search for Prefab painter
- Search for Scene Editor
- Search for city builder
- Search for Object Placement
- Search for grid snapping
- Search for world building
- Search for Workflow Optimization
- Search for Procedural
City Builder
A simple, lightweight Editor tool by JAY POWER that lets you paint and snap prefabs directly into your scene. Built to speed up your level design workflow with zero runtime overhead.
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Price history
Last 6 months
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City Builder screenshot 1
About this asset
Hey everyone, JAY POWER here. I built City Builder because honestly, dragging and dropping hundreds of props, roads, and buildings into the hierarchy by hand gets exhausting and slows down development.
This is a custom Editor tool designed to fix that. It gives you a clean, simple HUD right inside your Scene View. You just select your prefabs, paint them, and snap them onto a grid without fighting the Unity interface. Whether you are blocking out a quick prototype in a weekend jam or laying out a massive final map, this tool gets out of your way and lets you build fast.
The best part? It is purely an Editor script. That means it won't add a single byte of memory or performance cost to your final game build.
To make sure you can start testing it the second you hit import, I've packed in a starter set of free CC0 3D models from Kenney. But the tool is totally flexible—you can swap out my demo models and plug in your own custom prefabs in just a few clicks.
From the publisher's Asset Store listing.
Technical details
- Tool Type: Custom Editor Extension / Scene GUI.
- Performance: 100% Editor-only. It doesn't run in your final build, meaning zero garbage collection and zero runtime overhead.
- Pipelines: Works out of the box with Built-in, URP, and HDRP (the included demo materials will automatically upgrade in Unity 6+).
- Compatibility: Runs great on both Windows and macOS Unity Editors.
- What's Included: The City Builder scripts, plus a starter pack of CC0 Kenney models (buildings, trees, roads) pre-configured and ready to paint.
- Source Code: Full C# source code is included. Feel free to open it up and tweak the tool to fit your studio's specific workflow.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.4.0f1 | Compatible | Compatible | Compatible | Compatible |
- This is a pure Editor Extension. It works natively on both Windows and macOS Unity Editors.
- The prefabs placed using this tool have zero runtime overhead and are 100% compatible with all target platforms (PC, Mobile, WebGL, VR/AR, and Consoles).
- Demo scene models are provided with Standard materials, but they will seamlessly auto-convert if you are using URP or HDRP in Unity 6+.
As listed on the Asset Store.