Add a guided tutorial to your game without building the highlight and step logic yourself.
What it does
- Dim the screen and spotlight any UI element, world object or screen area
- Tooltip with a pointer arrow, placed automatically where there is room
- Block input, or let taps reach the real control underneath
- Steps advance on a tap, a Next button, a game event, a condition, or a timer
- Author a whole flow in the inspector, no code
- Remembers finished flows and skips them on the next launch
What's included
- A drop-in uGUI overlay, an IMGUI demo that runs on any setup, a sample flow, full C# source and documentation
Good to know
- The overlay is a screen-space layer, so it renders the same in Built-in, URP and HDRP. It uses Unity UI and needs no TextMeshPro. World targets use Camera.main by default, with an override on the runner.
Requirements
- Unity 2021.3 or newer. Uses Unity UI, which ships with Unity.
Support
- info@favengames.com