No SDK is bundled or required. Server time, if you use it, reads a URL you choose. Optional device reminders use Unity's own Mobile Notifications package, which you install.
Lives and energy that refill over real time. Drop it in, press Play, ship.
What it does
- Lives, energy, action points, attempt limits and build timers, each its own pool
- Refills over real time, with offline catch-up and a max cap
- A player cannot get free refills by changing the device clock
- Refill from a rewarded ad, a purchase, a gift or currency, in one call
- Lock it down with server time, or run fully offline with a rollback guard
- Ready countdowns, plus a drop-in lives row and energy bar
What's included
- Drop-in uGUI views, an IMGUI demo, a setup window, and one-click demo scenes
- Readable C# source and full documentation
Good to know
- It secures time, which is what protects timed regen. It does not encrypt your save file.
- The same code runs offline and against a server, so you build first and lock down later.
- It never touches your economy. You decide what an ad or a purchase grants and call one method.
Requirements
- Unity 2021.3 or newer. Works with Built-in, URP and HDRP.
Support
- info@favengames.com