Create wall colliders by clicking points directly in the Scene View — build clean, invisible barriers along any path in seconds. No more nudging and scaling dozens of cubes by hand.
Then test them on the spot: fire physics spheres at your walls right in the editor and watch what bounces, rolls, or slips through — before you ever hit Play.
Great for level boundaries, room walls, play-space limits, and quick grey-boxing.
Features
- Click-to-build with a live preview
- Points snap to your geometry
- Drag, delete, or subdivide points anytime
- Close Loop to seal rooms
- Optional corner capsules to stop clipping
- Built-in testing mode — press F to launch spheres from the camera and check your colliders instantly (R to clear)
- Highly customizable — height, thickness, offsets, layer, physics material, names, preview color & more
- Tunable test spheres — force, random size range, mass, gravity, layer, physics material, interpolation & collision detection
- Smart layer-collision warning so spheres never silently pass through
- Full Undo/Redo
- Optimization-friendly — replace heavy Mesh Colliders with simple box and capsule colliders for cheaper physics
Compatibility
- Unity 2021.3+
- Built-in, URP & HDRP
- All platforms · editor-only · no dependencies
3D models for illustration purposes only, Not included.