Spotted Mandarin fish View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
51.2 MB
Files
24
Views in the past week
2

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$5.99 on

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Spotted Mandarin fish

by Mikhail Nesterov (opens in new tab)

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Realistic Spotted Mandarin fish. Includes 7 high-quality animations (swim, eat, idle). Includes Unity prefabs. Perfect for VR & Reefs. Real-life scale 7cm.

Price $5.99

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Price history

Last 6 months

USD
Price history for Spotted Mandarin fish, 6 months Current $5.99; lowest $5.99; highest $5.99 in this period. $0 $5 $10 Jul Aug Sep Oct Nov

Asset preview

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Spotted Mandarin fish screenshot 1

Spotted Mandarin fish screenshot 1

About this asset

Bring your underwater world to life with this highly detailed, realistic Mandarinfish.

Carefully crafted in Autodesk Maya using real-life references, this model captures the vibrant colors and unique movements of one of the ocean's most beautiful creatures.

Key Features:

  • True to Life: Modeled with a real-world scale (approx. 7 cm).
  • High-Quality Craftsmanship: Developed in Maya with a clean topology and PBR textures.
  • DeadComplete Animation Set: Features 7 essential animations to cover all gameplay needs: + Swim (Smooth forward movement) + Idle (Natural hovering in water) + Turn Right + Turn Left + Eat Ground (Bottom feeding behavior) + Eat Swim (Feeding while moving)

Technical info:

  • Render Pipeline Compatibility: Universal Render Pipeline (URP)
  • Shader Setup: Custom Shader Graph & Material URP Lit
  • Automation Script Included: URPFeatureEnabler.cs
    How it works: Runs directly in Edit Mode ([ExecuteInEditMode]).
    Automated Tasks: Automatically detects the active URP Asset and forces supportsCameraOpaqueTexture = true and supportsCameraDepthTexture = true.
    Workflow Impact: Prevents shader rendering issues (broken refraction, transparency, or depth-based effects) by ensuring the pipeline passes correct texture data to the fish shader.
    Editor Safety: Uses EditorUtility.SetDirty to cleanly save updated graphics settings inside the Unity Editor without cluttering performance during actual gameplay.

Source Files (Maya & Blender): Available upon request. Please provide proof of purchase (Invoice Number) when contacting the author.

From the publisher's Asset Store listing.

Technical details

Tris: 2568

Verts: 1334

Rigging: Yes

Number of textures: 8

Texture resolution: 4096 x 4096 px

Number of meshes/prefabs: 1

Animation count: 7

UV mapping: Yes

LOD information (count, number of levels): no

Types of materials: Material URP Lit, Shader Graph

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Not listed Compatible Not listed

As listed on the Asset Store.