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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 251.8 MB
- Files
- 87
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Keywords
ShaderGraph Plus - Blurs
Collection of 14 production-ready blur and filter nodes for ShaderGraph. Drop a node into any graph, pick any source from texture to camera, and get high quality blurs with zero additional setup.
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Last 6 months
USDAsset preview
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ShaderGraph Plus - Blurs screenshot 1
About this asset
ShaderGraph Plus - Blurs gives you fourteen carefully implemented blur and filter algorithms as Shader Graph nodes that work under Built-in (BiRP), URP, and HDRP with no extra setup, providing a seamless, near native experience in the Shader Graph editor.
Use them in any existing Shader Graph's - on scene materials, sprites, UI, and render textures, or wire them into fullscreen post-process passes for frosted glass, refraction, depth-of-field, bloom pre-passes, and stylized looks.
Works on all three render pipelines from a single import: Built-in (BiRP), URP, and HDRP. No separate packages or downloads. The package is designed to be plug-and-play, with a deliberately minimal footprint and no unnecessary bloat.
From the publisher's Asset Store listing.
Technical details
Included Content:
- 14 blur and filter nodes for Shader Graph.
- Premade basic shaders for every blur node, plus an additional Tilt Shift shader built on the Bokeh Blur node.
- HLSL source includes for developing your derrivatives via custom function nodes.
- Separate BiRP, URP, and HDRP demo scenes.
- Full offline HTML documentation.
Blur Nodes Included (14):
- Gaussian Blur - smooth weighted convolution
- Binomial Blur - deterministic Gaussian approximation
- Box Blur - fast uniform averaging
- Kawase Blur - lightweight iterative sampling
- Motion Blur - directional movement streak
- Radial Blur - rotational spin smear
- Zoom Blur - outward radiating burst
- Poisson Disk Blur - even disk sampling
- Bokeh Blur - bladed lens defocus
- Stochastic Blur - randomized grain-like softening
- Bilateral Blur - edge-preserving smoothing
- Kuwahara Filter - painterly stylization
- Median Blur - impulse noise removal
- Quantization Filter - pixelate and posterize
What You Can Blur:
Every node selects it's input from a single Source dropdown:
- Texture - any Texture2D: sprites, masks, albedo or lookup maps, or a Render Texture you drive yourself.
- Texture Array - any Texture2DArray, with a slice Index input.
- Camera - the live opaque/scene color directly behind a surface, for refraction, frosted glass, and blurred UI backdrops, sampled by screen position.
- Blit Source for usage in Full Screen Render Passes. This option is available only on the URP.
- Both Texture and Texture Array types allow for LOD sampling as well as standard sampling.
Node Features
- Four convenience outputs on every node: RGBA, RGB, RG, and R.
- Standard mip-chain or explicit LOD sampling.
- HDRP color-pyramid mip support with an Exposure toggle in Camera mode.
- Multiple kernel variants where relevant (e.g. Gaussian and Binomial in 3x3 / 5x5 / 7x7, Box with adjustable radius and an LOD variant).
- Near native ShaderGraph experience.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.4.10f1 | Compatible | Compatible | Compatible | Compatible |
| 6000.3.8f1 | Compatible | Compatible | Compatible | Compatible |
| 2023.1.22f1 | Compatible | Compatible | Compatible | Compatible |
| 2022.3.62f3 | Compatible | Compatible | Compatible | Compatible |
- The Shader Graph package is required.
- The minimum confirmed compatible Unity version is 2022. Unity 2021 and earlier are not supported.
As listed on the Asset Store.