DLSS 4 - Frame Generation for Unity has been tested in Unity versions 2021, 2022, 2023 and Unity 6 to 6.5!
✅This asset will receive a minimum 2 years of support & free updates.
Frame Generation is a rendering technique that generates entirely new intermediate frames between rendered frames using motion data and AI prediction. Instead of only increasing resolution like upscaling, Frame Generation directly increases the displayed framerate by synthesising additional frames.
By using Frame Generation, your project can effectively double or even triple its framerate without requiring the CPU or GPU to fully render those extra frames. This makes it especially powerful in scenarios where the project is CPU limited, since the CPU does not need to simulate or submit additional draw calls for the generated frames.
If your project is GPU limited, Frame Generation can still significantly increase smoothness by reducing perceived frame time and improving motion clarity. When combined with upscaling, the GPU workload per rendered frame is lower while the displayed framerate is much higher. An additional benefit is improved power efficiency, as fewer fully rendered frames are required, which is particularly advantageous for laptops and other power constrained devices.
All of our Frame Generation assets are fully standalone and do not require any of our other assets, but they integrate seamlessly and perform even better when used together.
🌀Easy to use
Frame Generation has been designed for straightforward integration, with clear and extensive documentation guiding you through setup and configuration.
🧬Multi Frame Generation
Unlock up to 6× higher displayed framerates with DLSS 4 Multi Frame Generation. It generates multiple AI-powered frames between traditionally rendered frames, delivering exceptionally smooth motion without requiring the CPU or GPU to fully render every displayed frame. Perfect for high-refresh-rate displays and CPU-limited projects.
⚠️Increase FPS with Upscalers!⚡
Compound your performance increase with one of our upscaler assets: FSR 3, FSR 4 Redstone, DLSS 4, XeSS 3, SGSR 1 and SGSR 2. While Upscalers best work when a project is GPU bound, Frame Generation works no matter wether you have a CPU or GPU bottleneck. This means that using both Upscalers and Frame Generation can compound the performance boost!
🛟Support
If you run across any issue with implementing with this asset, please read our Documentation or contact us on Discord.
Even while the asset has been rigorously tested, there are always edge cases that are difficult to foresee, please contact us if you run into any issue!
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"One of the best assets on the Unity Asset Store made by one of the best asset developers."
Todd D'Arcy - Managing Director [Falling Frontier]
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"Saved our console release, 5 stars! Hard-working, passionate, attentive and responsive. It's been nothing but a pleasure working with Dominic and his team."
Andrew 'Refleax' Farrugia - CEO & Game Director [Holdfast]
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"Really improved performance and visual fidelity with ease. Combine that with very dedicated developers and you got a top tier asset!"
Roan Albers - Art Lead [Descenders Next]