TPS Locomotion & Combat Bundle View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
6000.0.62 or later
Package size
204.1 MB
Files
328
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TPS Locomotion & Combat Bundle

by KennyChoi (opens in new tab)

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A complete third-person gameplay framework for Unity 6 featuring locomotion, combat, and integration systems for TPS and action game development.

Price $24.99

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Price history

Last 6 months

USD
Price history for TPS Locomotion & Combat Bundle, 6 months Current $24.99; lowest $24.99; highest $24.99 in this period. $0 $12.5 $25 Sep Oct Nov Version 1.0.1 released 27 Oct 2026 v1.0.1

Asset preview

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TPS Locomotion & Combat Bundle screenshot 1

TPS Locomotion & Combat Bundle screenshot 1

About this asset

TPS Locomotion & Combat Bundle is a complete third-person gameplay framework for Unity 6.

This package combines a locomotion system, combat system, and integration layer into a unified workflow, allowing developers to rapidly prototype or build third-person action games.

Locomotion Features

• CharacterController-based movement

• Walk, Run, and Sprint

• Jump support

• Free-look camera

• Camera collision handling

• Lock-on targeting

• Target switching

Combat Features

• Hitscan shooting

• Semi-auto fire

• Full-auto fire

• Shotgun support

• Reload system

• Weapon swapping

• Direct weapon slot selection

• HitBox-based damage

Bundle Integration Features

• Unified locomotion and combat workflow

• Single-camera TPS setup

• Integrated aiming and player rotation

• Animator bridge for locomotion and combat

• Example CQB demo scene

This package is designed for developers building:

• Third-person shooters

• Action games

• Soulslike-inspired projects

• Gameplay prototypes

• Indie game projects

Built for Unity 6 using the Built-In Render Pipeline and the New Input System.

Additional Resources

Playable WebGL Demo

https://kennychoi1997.itch.io/tps-locomotion-combat-bundle

From the publisher's Asset Store listing.

Technical details

Features

• CharacterController-based locomotion

• Walk, Run, Sprint, and Jump

• Free-look camera

• Camera collision system

• Lock-on targeting

• Target switching

• Hitscan shooting

• Semi-auto, Full-auto, and Shotgun fire modes

• Reload system

• Weapon swapping

• Direct weapon slot selection

• HitBox-based damage

• Single-camera TPS integration workflow

• Integrated player rotation system

• Animator bridge integration

• Example demo scenes included

Supported Platforms

• Windows

• macOS

• Linux

Supported Render Pipeline

• Built-In Render Pipeline

Dependencies

• Unity 6 (6000.x)

• New Input System

Included Demo Scenes

• LocomotionOnlyDemo

• CombatOnlyDemo

• IntegratedDemo (CQB)

Documentation

• README

• QUICK_START

• INTEGRATION_GUIDE

• CHANGELOG

• Third_Party_Notices

Additional Compatibility Information

Configured for the Built-In Render Pipeline.

URP and HDRP are not included by default. Materials, lighting, and post-processing settings may require manual conversion when importing into URP or HDRP projects.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.62f1 Compatible Not listed Not listed

This package is configured for the Built-In Render Pipeline.

URP and HDRP are not included by default. If you import this package into a URP or HDRP project, materials, lighting, and post-processing settings may require manual adjustment or conversion.

As listed on the Asset Store.