Backend-agnostic. Runs on a local backend with no SDK, or on your REST endpoint or Google Firebase Realtime Database. Firebase is optional, has its own terms and pricing past the free tier, and is not bundled here. See Third-Party Notices.
Most live games need an inbox: a place to send players rewards, notices, and apology gifts and let them claim them. Add player-to-player gifting and you are building a small system from scratch.
This is that system, ready to use:
- Inbox with reward attachments, read and claimed state, newest first
- Server-time expiry, so timed mail disappears on schedule and cannot be cheated
- One-tap claim, claim all, and clean-up of collected mail
- Reward delivery from your server, your live ops, or the client
- Player-to-player gifting with a daily send limit
It does not touch your economy. When a player claims, it tells you what to grant through one
event, and you credit your own currencies, so it fits any currency or item system.
Drop in the inbox and gifts screen, press Play, and the demo runs on a local backend with no setup. When you are ready, switch to REST or Firebase with one setting.
Requirements: Unity 2021.3 or newer. No third-party SDK required. Firebase only if you choose the Firebase backend.
Support: info@favengames.com