Cloud Leaderboards & Tournaments OFFICIAL SALE

Connects to your own server or Google Firebase Realtime Database over REST. Firebase is optional, not bundled, and has its own terms and pricing past the free tier: https://firebase.google.com/terms. The asset also runs fully on a local backend with no account.


Your game needs a leaderboard, then it needs seasons, then a tournament, and building each one properly takes longer than it looks.


This covers all of it:

- Leaderboards: best, latest, total or cumulative scoring, high or low sort

- Daily, weekly, monthly, all-time and custom season resets (UTC)

- Paging, an "around me" view, and friends-only boards

- Single and double elimination tournaments with automatic byes and seeding

- Round-robin league with a points table and tiebreakers

- Seed a tournament from the top players of any leaderboard

- Optional score signing so your backend can reject forged scores


Import it, press Play, and the demo runs on a local backend with no account and no setup. When you are ready, switch to Firebase or your own server with one setting.


Honest limits: ranking is computed on the client, so very large boards want server-side indexing (the docs show how), and client score signing raises the bar but does not replace server validation for competitive titles.


Requirements

- Unity 2021.3 or newer. Built-in, URP and HDRP. No third-party packages required.


Support

- info@favengames.com