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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 203.0 MB
- Files
- 106
- Favorites
- 6
- Views in the past week
- 14
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $25.00 on
Keywords
Ghost Character
Low-poly model of the character Ghost
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Price history
Last 6 months
USDAsset preview
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Ghost Character screenshot 1
About this asset
A floating ghost wrapped in a ragged, heavy sheet with a dark hooded face, glowing silhouette and long trailing folds. Built as a ready-to-use spectral ENEMY for horror, dark fantasy, RPG, action and dungeon games: haunted houses, cemeteries, castles, cursed ruins.
The ghost is alive in motion: the robe is simulated in real time (it hangs like a heavy sheet, trails behind in flight and reacts to attacks and turns), and the body can fade from solid cloth to a translucent spirit and completely vanish with one slider. 10 alternative face masks change the face. Screams and wave attacks release semi-transparent sound waves of air.
65 animations: idles, flying and strafing (in place and root motion), claw attacks, wave attacks, screams, ghost moves (vanish, appear, phase dash, soul grab, levitate), directional and strong hit reactions, deaths.
A demo stand scene shows every animation, skin, ghostliness level, face mask and effect with labels. Base mesh in FBX and Maya (.mb) formats.
Animations: 65 (50 in place + 15 root motion)
Idle (x7)
Flying (x12: 6 in place + 6 root motion)
Strafe (x8: 4 in place + 4 root motion)
Melee claw attacks (x8)
Wave attacks (x2)
Screams / rage (x3)
Ghost moves (x7): vanish, appear, phase dash (x2), soul grab, levitate, wail spin
Hit reactions (x14): front, left, right, back, strong hits in 4 directions (in place + root motion)
Deaths (x4)
Skins: 3
Materials: ghost material with Ghostliness slider (solid to invisible), 10 face masks, eyes and mouth visibility, glow, smoke haze; sound-wave material
Real-time robe physics: included (own solver, no plugins)
Skeleton: humanoid Epic-style skeleton (UE5 hierarchy), 89 bones
Rigged: Yes | Animated: Yes | LODs: No
Polygons
faces 3953
verts 4271
tris 7573
Supplied: ready package with prefabs, demo scene and documentation (details in the technical information below); base mesh FBX
From the publisher's Asset Store listing.
Technical details
Package: Ghost.unitypackage (one folder Assets/Ghost)
Unity Version: 2022.3 LTS or newer (tested 2022.3.62f3)
Render Pipelines: Built-in, URP, HDRP - same materials, no conversion (tested in clean projects)
Number of Textures: 13
Texture Dimensions: 4096x4096 (10), 2048x2048 (3 packed face masks)
Polygon Count: 7,573 tris
Minimum Polygon Count: 7,573 tris
Maximum Polygon Count: 7,573 tris
Number of Meshes: 1 character mesh + 2 effect meshes
Number of Prefabs: 3 (one per skin)
Rigging: Yes, Generic (Epic-style skeleton, 89 bones)
Animation Count: 65 + Animator Controller
Animation Type List: Idle 7; Flying 12; Strafe 8; Claw attacks 8; Wave attacks 2; Screams 3; Ghost moves 7; Hits 14; Deaths 4 (15 root motion)
UV Mapping: Yes
LOD Information: No LODs
Types of Materials and Texture Maps: 5 materials, own shaders A81/Ghost Spectral (Ghostliness, Face Mask 0-10, eyes and mouth, glow, haze), A81/Air Wave, A81/Stand Matte; Albedo, Normal, Occlusion, Metallic-Gloss
Effects: sound waves on screams and wave attacks
Scripts: A81 Ghost Cloth (real-time robe physics, multithreaded, distance LOD), Ghost FX (per-enemy ghostliness, vanish/appear, face mask, hit flash), Ghost Scream Wave, Ghost Enemy Example (optional AI); no plugins or extra packages
Demo scene: all 65 clips, 3 skins, 5 ghostliness levels, 11 face masks, both waves, with labels; Play = everything moves
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Compatible |
As listed on the Asset Store.