Ghost Character View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
203.0 MB
Files
106
Favorites
6
Views in the past week
14

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$25.00 on

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Ghost Character

by Andryuha1981 (opens in new tab)

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Low-poly model of the character Ghost

Price $50.00

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Price history

Last 6 months

USD
Price history for Ghost Character, 6 months Current $50.00; lowest $25.00; highest $50.00 in this period. $0 $25 $50 Jul Aug Sep Oct Nov

Asset preview

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Ghost Character screenshot 1

Ghost Character screenshot 1

About this asset

A floating ghost wrapped in a ragged, heavy sheet with a dark hooded face, glowing silhouette and long trailing folds. Built as a ready-to-use spectral ENEMY for horror, dark fantasy, RPG, action and dungeon games: haunted houses, cemeteries, castles, cursed ruins.

The ghost is alive in motion: the robe is simulated in real time (it hangs like a heavy sheet, trails behind in flight and reacts to attacks and turns), and the body can fade from solid cloth to a translucent spirit and completely vanish with one slider. 10 alternative face masks change the face. Screams and wave attacks release semi-transparent sound waves of air.

65 animations: idles, flying and strafing (in place and root motion), claw attacks, wave attacks, screams, ghost moves (vanish, appear, phase dash, soul grab, levitate), directional and strong hit reactions, deaths.

A demo stand scene shows every animation, skin, ghostliness level, face mask and effect with labels. Base mesh in FBX and Maya (.mb) formats.

Animations: 65 (50 in place + 15 root motion)

Idle (x7)

Flying (x12: 6 in place + 6 root motion)

Strafe (x8: 4 in place + 4 root motion)

Melee claw attacks (x8)

Wave attacks (x2)

Screams / rage (x3)

Ghost moves (x7): vanish, appear, phase dash (x2), soul grab, levitate, wail spin

Hit reactions (x14): front, left, right, back, strong hits in 4 directions (in place + root motion)

Deaths (x4)

Skins: 3

Materials: ghost material with Ghostliness slider (solid to invisible), 10 face masks, eyes and mouth visibility, glow, smoke haze; sound-wave material

Real-time robe physics: included (own solver, no plugins)

Skeleton: humanoid Epic-style skeleton (UE5 hierarchy), 89 bones

Rigged: Yes | Animated: Yes | LODs: No

Polygons

faces 3953

verts 4271

tris 7573

Supplied: ready package with prefabs, demo scene and documentation (details in the technical information below); base mesh FBX

From the publisher's Asset Store listing.

Technical details

Package: Ghost.unitypackage (one folder Assets/Ghost)

Unity Version: 2022.3 LTS or newer (tested 2022.3.62f3)

Render Pipelines: Built-in, URP, HDRP - same materials, no conversion (tested in clean projects)

Number of Textures: 13

Texture Dimensions: 4096x4096 (10), 2048x2048 (3 packed face masks)

Polygon Count: 7,573 tris

Minimum Polygon Count: 7,573 tris

Maximum Polygon Count: 7,573 tris

Number of Meshes: 1 character mesh + 2 effect meshes

Number of Prefabs: 3 (one per skin)

Rigging: Yes, Generic (Epic-style skeleton, 89 bones)

Animation Count: 65 + Animator Controller

Animation Type List: Idle 7; Flying 12; Strafe 8; Claw attacks 8; Wave attacks 2; Screams 3; Ghost moves 7; Hits 14; Deaths 4 (15 root motion)

UV Mapping: Yes

LOD Information: No LODs

Types of Materials and Texture Maps: 5 materials, own shaders A81/Ghost Spectral (Ghostliness, Face Mask 0-10, eyes and mouth, glow, haze), A81/Air Wave, A81/Stand Matte; Albedo, Normal, Occlusion, Metallic-Gloss

Effects: sound waves on screams and wave attacks

Scripts: A81 Ghost Cloth (real-time robe physics, multithreaded, distance LOD), Ghost FX (per-enemy ghostliness, vanish/appear, face mask, hit flash), Ghost Scream Wave, Ghost Enemy Example (optional AI); no plugins or extra packages

Demo scene: all 65 clips, 3 skins, 5 ghostliness levels, 11 face masks, both waves, with labels; Play = everything moves

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Compatible Compatible

As listed on the Asset Store.