Easy-Build-Automator View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.0.76 or later
Package size
22 KB
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7
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5
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Easy-Build-Automator

by Porphy (opens in new tab)

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One-click automated builds for Unity: semantic version bumping, organized output folders, auto-generated changelogs, and build history logging. No more manual version updates or folder naming.

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Price history

Last 6 months

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Price history for Easy-Build-Automator, 6 months Current Free; lowest Free; highest Free in this period. $0 Oct Nov

About this asset

Stop wrestling with manual version updates, folder naming, and save dialogs. AutoBuild & Version Logger streamlines your entire release pipeline into a single click.

Every time you build, the tool automatically increments your semantic version (Patch, Minor, or Major — you choose), creates a cleanly named output folder like MyGame_v1.2.4_Windows64, runs Unity's build pipeline, writes a formatted Changelog.md next to your executable, and logs the build's metadata (duration, size, version, status) to a per-project history file. When the build finishes, the output folder opens automatically in Explorer or Finder.

By default, Unity's own Build button opens the tool's window instead of the file save dialog — so your whole team uses the same versioning and naming conventions without thinking about it. Prefer Unity's stock flow? A single checkbox restores it.

Perfect for:

  • Solo developers tired of typing version numbers and folder names by hand
  • Teams that want consistent, traceable release builds
  • Anyone shipping frequent builds to testers, publishers, or storefronts

Mobile-ready: Android bundleVersionCode and iOS buildNumber are auto-incremented on each build (as required by Google Play and the App Store), with separate output directories per platform if you want them. If a build fails, the version and build numbers are automatically rolled back — your project settings are never left in a broken state.

Editor-only: the tool adds zero code and zero overhead to your runtime builds. No setup required — import and build.

Full documentation (user guide + FAQ) included in the package.

From the publisher's Asset Store listing.

Technical details

Key features:

  • One-click builds — no file save dialog, no manual folder creation
  • Semantic versioning: auto-increments PlayerSettings.bundleVersion (Patch / Minor / Major)
  • Structured output naming: [Product]_v[X.Y.Z]_[Platform]/[Product]_v[X.Y.Z]_[Platform].exe
  • Optional date/time suffix to keep same-version builds separate
  • Auto-generated Changelog.md in the build output folder (latest version on top)
  • JSON build history per user/project: timestamp, duration, size, version, status, notes
  • Android bundleVersionCode / iOS buildNumber auto-increment with rollback on failed builds
  • Per-platform output directories (Android / iOS)
  • Development Build, Autoconnect Profiler, and Deep Profiling options
  • Scene list management directly in the window
  • Optional Build button interception — one checkbox restores Unity's default flow
  • Automatic version rollback if the build fails
  • "Reveal in Explorer/Finder" after successful builds

Technical:

  • Editor-only extension (Editor assembly definition) — zero runtime footprint
  • Supported build targets: Windows, macOS, Linux, Android, iOS, WebGL, and any other Unity target
  • Settings stored per-project via EditorPrefs
  • Compatible with Unity 2021.3 LTS and newer
  • No third-party dependencies
  • Full source code (C#) included

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.76f1 Compatible Compatible Compatible

As listed on the Asset Store.