Probe — Zero-Setup Runtime Tuning Console View on Asset Store (opens in new tab)

Package details

Latest version
1.0.2
Last updated
First released
Unity version
2022.3.62 or later
Package size
176 KB
Files
21
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Probe — Zero-Setup Runtime Tuning Console

by HanoStudio (opens in new tab)

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A free, zero-setup runtime tuning console for Unity — commands, live panel, sliders & presets.

Price Free

Get it free on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Probe — Zero-Setup Runtime Tuning Console, 6 months Current Free; lowest Free; highest Free in this period. $0 Aug Sep Oct Nov Version 1.0.1 released 13 Jul 2026 v1.0.1 Version 1.0.2 released 24 Jul 2026

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Probe — Zero-Setup Runtime Tuning Console screenshot 1

Probe — Zero-Setup Runtime Tuning Console screenshot 1

About this asset

Probe — a free, zero-setup runtime tuning console for Unity.

Stop scattering Debug.Log everywhere and recompiling just to test a value. Probe drops into any Unity project and is already there when you press Play: an in-game console, a live debug panel, one-tap buttons, and runtime sliders you can save as presets. No prefabs, no scene setup, no manager to wire up.

Turn any method into a console command

Mark a method with `[DebugCommand]`, then run it from the in-game console. Arguments are parsed and type-checked for you. Use Tab for autocomplete and Up / Down Arrow for command history.

Tune values live, then save the feel

Put a slider on numeric values with `[DebugTweak]`, drag it while the game runs, and save / load / reset your tuning as JSON presets. Find the right jump height, movement speed, or timing value once and bring it back any time.

What's inside

- Zero-setup in-game console with commands and colored Unity logs

- Log search and severity filters: Log / Warn / Err

- Live panel with FPS, memory, and custom watched values

- One-tap `[DebugButton]` actions for fast QA

- `[DebugTweak]` sliders with save / load / reset presets

- Autocomplete and command history

- Full C# source included, no DLLs

Works everywhere

- Unity 2021.3 LTS or newer

- Built-in Render Pipeline, URP, and HDRP

- Pure uGUI, no TextMeshPro required

- New Input System and legacy Input Manager

- Build-safe by default: Probe auto-starts only in the Editor and Development builds, so it does not appear in normal release builds unless you explicitly enable it

Documentation

Offline PDF documentation is included in the package with a setup guide, tutorial, script reference, troubleshooting notes, and review checklist.

Made by HanoStudio

Support: [email protected]

From the publisher's Asset Store listing.

Technical details

• Zero setup — auto-bootstraps at startup. No prefab, no scene changes, no manager to wire up.

• Attribute-based commands — turn any method into a console command with [DebugCommand]. Static and instance methods both supported.

• Type-checked arguments — string, int, float, double, bool, and enum, plus optional parameters and quoted strings.

• Autocomplete (Tab) and command history (↑/↓).

• Captures Unity's logs with color-coded severity, plus search and Log/Warn/Err filters.

• One-tap [DebugButton] actions — run a method with a single tap. Great for on-device / mobile QA.

• [DebugTweak] live sliders — tune any float/int/double/long at runtime, no recompile.

• Tweak presets — save, load, and reset slider values as JSON, from the panel or console.

• Live debug panel — FPS, memory, and custom ProbePanel.Watch() values.

• Works in Built-in, URP, and HDRP (pure uGUI), with both the new Input System and the legacy Input Manager.

• Build-safe — auto-starts only in the Editor and Development builds, so it never ships in release by accident (PROBE_ENABLE / PROBE_DISABLE).

• Full C# source — no DLLs, clean and easy to extend.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.7f1 Compatible Compatible Compatible
2022.3.62f3 Compatible Compatible Compatible

As listed on the Asset Store.