Rimlight Outline View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
First released
Unity version
6000.3.12 or later
Package size
275 KB
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70
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Rimlight Outline

by Rivi next (opens in new tab)

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A Unity 6 URP outline system with patterns, occlusion modes, pulses, presets, easy setup, and an interactive FPS demo.

Price $29.99

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Last 6 months

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Price history for Rimlight Outline, 6 months Current $29.99; lowest $14.99; highest $29.99 in this period. $0 $25 $50 Sep Oct Nov

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Rimlight Outline screenshot 1

Rimlight Outline screenshot 1

About this asset

Interactable Outline Kit is a customizable screen-space highlighting system for Unity 6 URP.

Help players quickly recognize interactive objects, selected items, quest objectives, hidden targets, and other important scene elements. Create anything from a clean solid outline to animated fills, patterns, custom textures, glow effects, and visibility through walls.

Getting started is simple. The included Setup Wizard installs the Renderer Feature into your selected URP Renderer Data. Add InteractableOutlineTarget to an object, choose a ready-to-use profile or customize the style, and control it from the Inspector or gameplay code.

Shared renderer defaults make it easy to establish a consistent visual language, while per-object overrides give important targets their own colors, patterns, pulses, visibility behavior, and priority. Profiles are applied explicitly, so your manual adjustments are not overwritten automatically.

The included FPS Mission Demo demonstrates the system in a practical gameplay flow with hover feedback, a keycard objective, an unlockable console, and an exit sequence. A feature gallery presents the included outline and pattern styles side by side.

Interactable Outline Kit is suitable for games, prototypes, training applications, visualization tools, and other URP projects that need clear, responsive, and customizable object feedback.

From the publisher's Asset Store listing.

Technical details

Features:

- Unity 6 URP screen-space outline renderer

- URP Renderer Feature: Interactable Screen Space Outline Feature

- Runtime target component: InteractableOutlineTarget

- Setup Wizard for Renderer Feature installation and project validation

- Runtime API: ShowOutline, HideOutline, ToggleOutline, SetOutlined(bool)

- Shared Renderer Feature defaults

- Per-object style overrides

- Outline color and width controls

- Optional glow with adjustable width and intensity

- Independent outline and pattern pulse controls

- Distance-based fading

- Camera-facing intensity

- Sorting priority

- Renderer layer filtering

- Normal, Through Occluders, and Occluded Only visibility modes

- Solid, fill, dots, diagonal stripes, checker, cross hatch, rainbow gradient, and custom texture patterns

- Pattern angle, scale, spacing, colors, scrolling, and pulse animation

- Custom texture tiling independent of texture Wrap Mode

- Optional overlap patterns, colors, and borders

- Reusable InteractableOutlineProfile assets

- General-purpose and feature-gallery profile presets

- Edit Mode Preview in the Scene View

- Global outline enable/disable helper

- Interaction state and focus-selection helpers

- Sample scripts for hover, click selection, and multi-selection

- FPS Mission Demo and feature gallery

- Performance, Balanced, and High sampling quality modes

- Per Target and Merged rendering modes

- Separate Runtime and Editor assemblies

- Includes shaders, editor tooling, samples, presets, and documentation

Requirements:

- Unity 6 or newer

- Universal Render Pipeline 17 or newer

- A Universal Renderer Data asset

- The Interactable Screen Space Outline Feature must be added to the Renderer Data used by the active camera

Performance notes:

- Only active outlined targets are submitted to the outline pass

- Performance mode is recommended for gameplay

- Glow, wider outlines, higher sampling quality, and individually composited targets increase GPU cost

- Merged mode is recommended when multiple targets can share one style

- Per Target mode preserves individual styles, visibility modes, and overlap ordering

Package structure:

- Self-contained under Assets/InteractableOutlineKit

- No required third-party Asset Store dependencies

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.12f1 Not listed Compatible Not listed

Screen-space outline rendering for interactive objects in Unity 6 URP, with per-object styles, fill patterns, overlap styling, and simple runtime APIs.

As listed on the Asset Store.