Chroma View on Asset Store (opens in new tab)

Package details

Latest version
1.3.0
Last updated
First released
Unity version
6000.3.13 or later
Package size
88 KB
Files
25
Views in the past week
12

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$4.99 on

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Chroma

by Nekuzaky (opens in new tab)

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Color-code your Hierarchy with banners, separators and themes — and enforce your team's scene conventions with a built-in linter. Editor-only: zero runtime cost.

Price $4.99

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Price history

Last 6 months

USD
Price history for Chroma, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Sep Oct Nov Version 1.2.0 released 17 Aug 2026 v1.2.0 Version 1.2.1 released 21 Aug 2026 Version 1.3.0 released 28 Sep 2026 v1.3.0

Asset preview

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Chroma screenshot 1

Chroma screenshot 1

About this asset

Chroma makes large scenes readable at a glance by color-coding your Hierarchy and Project-window folders — and keeps them that way by enforcing your team's conventions. 100% Editor-only, zero runtime cost.

KEY FEATURES

• Colored banners — turn any GameObject into a header, by name (e.g. "#1f6feb center bold=Title", solid color or gradient) or via a ChromaBanner component that keeps the object's real name.

• Convention linter — team rules with inline Hierarchy warnings, a full rule editor, one-click "Fix all" for missing scripts, per-user ignores, and headless CI enforcement that can fail your build.

• Project-window folder colors, with inheritance and prefab icon tinting.

• 16 color themes with live previews, including two colorblind-safe palettes (Okabe-Ito and IBM).

• Separators — name an object "---" or "___" for a divider (solid / dashed / dotted / double).

• Custom banner font — a Font asset or any installed system font.

• Tree guide lines, auto-color rules by Tag / Layer / name prefix / regex, child-color inheritance.

• Bookmarks, personal or shared with the whole team, plus Scene View labels and markers.

• Drag & drop coloring — drag a swatch onto a Hierarchy row or a Project folder.

• A responsive Chroma window — a live preview drawn by the Hierarchy's own renderer, two columns on wide screens, true-color swatches and one-click preset pills.

• Animated RGB mode with 14 themes.

• Public editor API (ChromaApi) and Edit > Project Settings > Chroma integration.

• One git-friendly config asset — the whole team shares the same colors, presets and rules.

• Build stripping — banner specs and components are removed from built scenes (zero runtime footprint).

WORKS EVERYWHERE

Unity 6.3 LTS (6000.3) or newer, tested up to Unity 6.5. Editor-only, works with any render pipeline (Built-in, URP, HDRP). Ships with its own assembly definitions (Chroma.Editor / Chroma.Runtime).

From the publisher's Asset Store listing.

Technical details

• Colored Hierarchy banners — by name or via a ChromaBanner component

• Solid colors or gradients, alignment, font style, custom text color

• Separators (solid / dashed / dotted / double)

• Custom banner font — Font asset or any installed system font

• Tree guide lines in the indent gutter

• Auto-color rules — Tag, Layer, name prefix or regex

• Child-color inheritance (flat or depth-fade)

• Child count (N), zebra striping, missing-script warnings, bookmarks

• Project-window folder colors with inheritance

• Convention linter — team rules, inline warnings, one-click fixes, headless CI runner

• Animated RGB mode with seasonal themes (Classic, Halloween, Christmas, Valentine)

• Reusable banner presets and color themes

• Build stripping — zero runtime cost

• Editor-only, all render pipelines, Unity 6000.3+ (tested on 6000.3 and 6000.5)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.13f1 Compatible Compatible Compatible

As listed on the Asset Store.