MotionFlow - Universal Visual Animator & Spline Suite View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.3.9 or later
Package size
25 KB
Files
12
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4

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$9.99 on

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MotionFlow - Universal Visual Animator & Spline Suite

by HEANDAMS (opens in new tab)

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Universal visual sequence animator and spline path editor. Easily animate transforms, UI elements, materials, lights, and audio, and compile visual timelines directly to zero-allocation C# coroutines.

Price $9.99

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Price history

Last 6 months

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Price history for MotionFlow - Universal Visual Animator & Spline Suite, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Aug Sep Oct Nov

Asset preview

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MotionFlow - Universal Visual Animator & Spline Suite screenshot 1

MotionFlow - Universal Visual Animator & Spline Suite screenshot 1

About this asset

MotionFlow is a premium visual animation and spline path tool designed for Unity. It enables creators to build rich, fluid animations and sequential timelines completely code-free, while offering an advanced compiler that exports visual tracks directly to optimized C# code.

Animate Transforms, UI Toolkit, uGUI, Materials, Lights, and AudioSource elements using custom curves and precise delays in a sleek timeline interface.

🚀 Speed & Memory Optimization: Compile to C#

Tired of reflection-based tweening engines consuming mobile performance? MotionFlow allows you to compile your visual timelines directly to pure, allocation-free C# coroutine scripts. This guarantees maximum possible execution speed with zero runtime garbage collection overhead, making it highly optimized for mobile devices and standalone VR platforms.

🎬 Key Systems Included:

- Visual Timing Workspace: Create sequences, tracks, and steps. Preview animations in the Unity Editor in real-time without entering Play Mode.

- Cubic Bezier Spline Editor: Draw 3D curved paths in the SceneView with tangent handles and make transforms follow them smoothly.

- Universal Trigger Dispatcher: Set animations to play on Start, Enable, Click, Collision, Trigger, or custom C# calls.

From the publisher's Asset Store listing.

Technical details

- Standalone visual sequence editor (Tools -> MotionFlow -> Animation Sequencer)

- Real-time SceneView animation preview and repaint system

- Cubic Bezier spline path editor with customizable visual handle anchors and tangents

- Performance: visual tweens managed statically; compiled scripts bypass engine and use allocation-free coroutines

- Fully compatible with Built-in, URP, and HDRP pipelines

- Supported platforms: Editor, Windows, Mac, Linux, iOS, Android, Console, WebGL, VR/AR

- Complete C# source code included, cleanly structured under MotionFlow namespace

- Unity version compatibility: 2021.3 LTS, 2022.3 LTS, Unity 6 and above

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.9f1 Compatible Compatible Compatible Compatible

Works out of the box with any render pipeline (Built-in, URP, HDRP). Compatible with Unity 2021.3 LTS, 2022.3 LTS, and Unity 6+. Supports all platforms (Editor, Desktop, Mobile, Console, WebGL, VR/AR).

As listed on the Asset Store.