Give your game world a living sense of time.
In-Game Calendar is a complete, ready-to-drop-in wall calendar prop system for Unity. It connects to a flexible game clock — either mirroring the player's real-world system clock or running on a fully configurable in-game time scale — and updates a detailed 3D calendar prop in real time. Days get crossed off as they pass, months flip with an animated page-turn, and the sun moves across the sky to match the time of day.
Everything ships pre-configured. Drop the prefab into your scene, press Play, and your calendar is already working.
✅ What's Included
GameCalendar — Scene singleton game clock
WallCalendar — Prop visual controller
CalendarPageTurn — Animated month transition
SunController — Demo directional light driver
Assets
Full documentation, including setup guide, API reference, and prefab structure, is hosted at: https://ludichris000.github.io/In-Game-Calendar-Docs/
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Support & Documentation
Documentation: https://ludichris000.github.io/In-Game-Calendar-Docs/
Discord: https://discord.gg/DSUd2QcyHZ