Fried Chicken's Extended PACK OFFICIAL SALE

This pack contains 3d Animated model of a Reallistic Fried Chicken.Best fit for fun, foodie and Creepy games.You can use this pack commercially.


This is an Extended version of the asset "Fried Chicken Character".

Whats new in this pack : Glowing fried chicken with Customizable Animated shaders.


Technical Details:-

- Character : Fried Chicken

- Animations : 7 (Idle, Run, Jump, Double Jump, Fly, Sprint, Death)

- Props (Toggle-able) : Bread, Box, Wings

- Prefabs : 40 (24 Glowing variation, 16 Normal variation)

- Poly count (in Tris) : 6176 (Including Chicken with all Props)

- Used Material(s) : URP/Lit, Custom material made with Shadergraph

- Texture maps : Albedo/Base Color, Metallic Smoothness, Normal

- Texture Size : 2048 x2048 (Png Fromat)


Features:-

- Optimized lowpoly models (Best for PC and Mobiles)

- Props can be toggled On/Off

- All meshes are UV Unwrapped

- You can add Custom PBR textures

- Smooth animations (Seamless loop)

- High quality 2K textures

- Textures can be Easy to edit/modify

- Demo scene, Colliders included

- Mobile/AR Ready asset


How to use:-

Simply drag and drop the prefab from Prefab folder to your scene and use it.


Glowing Shader/Material features:

- Global Opacity: Controls the Glowing effect on the Ghost's surface. Set to 0 for no effect or 1 for a fully Glowing appearance.

- Fresnel Effect: Adds an adjustable edge glow to the mesh. Includes On/Off toggle, Fresnel Power, Opacity, and Color controls.

- Pattern Overlay: Applies an overlay texture for extra surface details. Supports tiling, offset, and animation along the surface for dynamic effects.

- Distortion: Warps the Pattern Overlay to create unique, organic-looking surface variations.

- Other Features: Includes Base Color, Metallic, and Normal Map texture slots for flexible material customization.

- Hue Control: Quickly adjust the overall color or tone of the material with a single slider.


Frequently Asked Questions:


Q: Can I create new Shader variations?

A: Yes, you can create unlimited variations using only the Unity Editor by tweaking material properties—no coding required.


Q: Will this shader work on URP, Built-in, and other render pipelines?

A: Yes. This asset is compatible with any render pipeline. It was originally submitted using URP, but it also includes a setup guide for other pipelines.

You can get it working in different pipelines within seconds.


About Me : "SR Studios Kerala", Indie Game developer & 2D-3D Artist from Alappuzha, Kerala, India

contact : srstudioskerala@gmail.com


................Thanks for downloading this package................................