Build multi-level tactical maps, configure units without modifying source code, compose reusable abilities and create intelligent enemy encounters using an editor-friendly workflow. The engine focuses on the tactical combat layer while leaving objectives, campaigns, inventory and progression systems open for your own game design.
Core Features
Data-Driven Content
Create a broad range of units and abilities using reusable ScriptableObject assets:
Combine modular effects to produce new ability variants without duplicating combat code. Create standard shots, precision attacks, armor-piercing skills, stun grenades and other tactical abilities by changing data.
Tactical AI
Alien units use an awareness-based state system:
AI units share contact information without using hidden player positions.
Map Builder
Create reusable tactical maps with dedicated editor tools:
Visual models and tactical rules are separated. A large building can use any model while its movement and visibility footprint is authored directly on the grid.
Unit and Prefab Creator
Generate complete tactical character prefabs from your own models.
The generator automatically configures:
The runtime layer does not depend on the included demo models, allowing you to use Sci-Fi, military, fantasy or custom character assets.
Animation Integration
Connect your own Animator Controller through a reusable Animation Profile.
Supported animation states include:
Animation Events can synchronize projectile release, grenade throws and melee impact frames. Timing-based fallbacks are available when events are not provided.
Included Editor Tools
Available under:
Tools > Pixit Games > Turn Based Engine
Designed for Extension
The engine uses separate Runtime and Editor assemblies and keeps demo content outside the reusable gameplay layer.
Objectives, campaigns, inventories, save systems and progression are intentionally not enforced, giving you full control over the structure of your game.
Included Content
Start with the included demo, replace the visuals with your own assets and build your tactical game on top of a reusable combat foundation.