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Package details
- Latest version
- 1.2
- Last updated
- First released
- Unity version
- 6000.4.7 or later
- Package size
- 1.7 MB
- Files
- 249
- Favorites
- 1
- Views in the past week
- 22
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- $9.99 on
Keywords
MotionCore FPS- Physics Character Controller for FPS Games
Add professional first-person gameplay features to Motion Core with FPS camera controls, ADS, weapon sway, recoil support, interactions, and modular FPS systems.
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Last 6 months
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MotionCore FPS- Physics Character Controller for FPS Games screenshot 1
About this asset
Transform Motion Core into a complete first-person experience.
Motion Core FPS Module extends the free Motion Core Character Controller with a collection of features designed specifically for first-person games. Whether you're building a fast-paced shooter, immersive simulator, horror game, survival experience, or exploration-focused title, this module provides the tools needed to create responsive and polished FPS gameplay.
Built on top of Motion Core's physics-based movement system, the FPS Module delivers smooth camera controls, procedural movement feedback, aiming support, interaction systems, and FPS-ready gameplay mechanics while remaining lightweight, modular, and highly customizable.
Designed with flexibility in mind, every component can be configured, extended, or replaced to fit the needs of your project.
Features
- Professional First-Person Camera
- Adjustable Mouse Look
- Aim Down Sights (ADS)
- Procedural Recoil Support
- Weapon Sway System
- Head Bob & Camera Effects
- Sprint & Crouch Camera Feedback
- Leaning System
- Interaction Framework
- Raycast-Based Object Interaction
- Pickup Support
- Modular Architecture
- ScriptableObject-Based Configuration
- Example Scene Included
- Documentation Included
Built For
- First-Person Shooters
- Survival Games
- Horror Games
- Immersive Simulations
- Exploration Games
- Tactical Shooters
- Prototype Development
Seamless Motion Core Integration
Motion Core FPS Module is designed specifically for Motion Core and integrates directly with its movement architecture, allowing developers to add first-person functionality without replacing existing systems.
The result is a clean, maintainable workflow that lets you focus on building gameplay instead of reinventing core FPS mechanics.
From the publisher's Asset Store listing.
Technical details
- Professional First-Person Camera
- Smooth Mouse Look System
- Aim Down Sights (ADS)
- Procedural Recoil Framework
- Procedural Weapon Sway
- Head Bob & Movement Feedback
- Dynamic Camera Effects
- Sprint, Crouch & Lean Support
- Object Interaction System
- Pickup & Usable Objects Support
- Modular FPS Framework
- ScriptableObject-Driven Settings
- Highly Customizable Architecture
- Seamless Motion Core Integration
- Optimized for Performance
- Example Scene & Documentation Included
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.4.7f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.