MonetizeKit View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.16 or later
Package size
34 KB
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25
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MonetizeKit

by Serpemerr (opens in new tab)

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All-in-one Unity monetization behind one API: LevelPlay (or AdMob) ads, RevenueCat IAP/subscriptions, GDPR/ATT consent, and in-app reviews. Premium-aware.

Price $4.99

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Last 6 months

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Price history for MonetizeKit, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Sep Oct Nov

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MonetizeKit screenshot 1

MonetizeKit screenshot 1

About this asset

MonetizeKit unifies ads, in-app purchases, consent, and store helpers behind a single facade — Monetize.* — so you stop wiring three SDKs together by hand for every project.

ONE API FOR EVERYTHING

    Monetize.ShowInterstitial(); // auto-skips for premium users

    Monetize.Ads.ShowRewarded(earned => Reward());

    if (Monetize.IsPremium) HideAds();

    Monetize.Purchases.Purchase(id, r => { });

    Monetize.Store.RequestReview();

WHAT'S INCLUDED

• Ads via LevelPlay mediation (AdMob, AppLovin, Meta, Unity Ads & more through one auction) — or run AdMob standalone. Same API; switch with one field.

• Banner, Interstitial, Rewarded, and (AdMob) App-Open formats, with automatic reload.

• RevenueCat subscriptions & IAP: offerings, purchase, restore, and entitlement checks.

• Premium-aware ads: when a user buys "Remove Ads," banners/interstitials/app-open vanish automatically — rewarded stays available.

• Consent handled for you: Google UMP (GDPR/EEA) + optional iOS ATT.

• Native in-app review prompts (iOS & Google Play) and store-page deep links.

• A "Project Settings ▸ MonetizeKit" page to toggle each module — it manages the scripting defines for you.

BUILT TO BE SAFE

• Compiles and runs even with no ad/IAP SDK imported, thanks to no-op providers — it never breaks your build while you set things up.

• Clean, interface-based architecture (IAdProvider / IPurchaseProvider / IStoreServices) with full, commented C# source.

• A ready-to-run demo scene exercises every feature.

NOTE: The official LevelPlay / AdMob / RevenueCat SDKs are NOT bundled — you import the ones you want and enable their modules. This keeps the package lightweight and compliant, and lets you pick exactly the backends you need.

Requirements: Unity 2021.3 LTS or newer (tested up to Unity 6).

Support: [email protected]

From the publisher's Asset Store listing.

Technical details

• Unity 2021.3 LTS or newer (developed and tested through Unity 6).

• Platforms: Android & iOS.

• Full C# source included; no DLLs, no obfuscation.

• Third-party SDKs are NOT included and are imported separately by you:

   – Unity LevelPlay / Ads Mediation (8.4.0+; verified against 9.4.x) — for mediation

   – Google Mobile Ads Unity plugin (v9–v10) — for standalone AdMob

   – RevenueCat purchases-unity — for IAP/subscriptions

   – (optional) Google Play In-App Review, Unity iOS 14 Advertising Support (ATT)

• Each integration is gated by a scripting define and ships with a safe no-op fallback, so the package compiles with none, some, or all SDKs present.

• Provider code is written against current SDK APIs and verified against them; version-sensitive spots are flagged in the source.

• Ad formats: Banner, Interstitial, Rewarded, App-Open (App-Open is AdMob only; LevelPlay has no app-open format).

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.16f1 Compatible Compatible Compatible Compatible

MonetizeKit is a C# integration architecture. It is fully decoupled from rendering and completely compatible with all pipelines (URP, HDRP, Built-in). 

Note: Please ensure you have imported your preferred Mediation (e.g., ironSource) and RevenueCat SDKs, as this asset manages their infrastructure.

As listed on the Asset Store.