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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.8 or later
- Package size
- 684 KB
- Files
- 7
- Views in the past week
- 5
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $5.99 on
Keywords
Crimson Arc Sword
- Price drop
A stylized fantasy sword featuring a distinctive curved Sword design infused with luminous crimson energy. Includes a complete weapon mesh and a dedicated blade overlay mesh designed for effects.
Lowest recorded price
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Price history
Last 6 months
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Crimson Arc Sword screenshot 1
About this asset
The Crimson Arc Sword is a stylized fantasy weapon built around a bold curved silhouette and an energized inner blade structure.
The design combines a futuristic energy aesthetic with fantasy-inspired weapon proportions, creating a unique hero weapon suitable for magical, technological, or hybrid worlds. The weapon includes a separate blade overlay mesh aligned with the glowing regions of the blade, allowing developers to independently control emissive rendering and visual enhancements.
The package contains both the complete weapon mesh and a dedicated overlay mesh intended for emissive materials and bloom-based presentation.
The asset uses a traditional texture workflow and does not include custom shaders, particle systems, VFX Graph assets, or post-processing profiles.
Suitable for:
- Fantasy RPGs
- Sci-Fi Fantasy Projects
- Action RPGs
- Adventure Games
- Stylized Games
- Hero Weapons
- Boss Weapons
- Mobile Games
- Cinematics
From the publisher's Asset Store listing.
Technical details
Mesh Structure
Base Weapon Mesh
- Type: Static Mesh
- Purpose: Main weapon geometry
- Vertices: 2,110
- Triangles: 1,762
Blade Overlay Mesh
- Type: Static Mesh
- Purpose: Dedicated emissive overlay geometry
- Vertices: 1,911
- Triangles: 1,187
Combined Statistics
- Total Vertices: 4,021
- Total Triangles: 2,949
Dimensions
SpecificationValue
Total Length~84 cm
Blade Length~56 cm
Handle Length~28 cm
Material Workflow
- Non-PBR Workflow
- Base Color Texture
- Emissive Material Support
- Bloom Compatible
- No Custom Shaders Included
- No Particle Systems Included
- No VFX Assets Included
Blade Overlay Mesh Usage
The Blade Overlay Mesh is provided as an optional secondary geometry layer and may be used for:
- Emissive rendering
- Bloom enhancement
- Energy blade visualization
- Magical glow effects
- Custom shader implementation
- Particle attachment surfaces
- Visual overlays
- VFX workflows
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.8f1 | Compatible | Compatible | Compatible |
- Built-in Render Pipeline Compatible
- URP Compatible
- HDRP Compatible (material setup may require adjustment)
As listed on the Asset Store.