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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.8 or later
- Package size
- 585 KB
- Files
- 7
- Views in the past week
- 5
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $5.99 on
Keywords
Verdant Reaper Sword
- Price drop
A stylized fantasy sword inspired by overgrown vegetation, thorn-covered structures, and mystical garden aesthetics.
Lowest recorded price
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Price history
Last 6 months
USDAsset preview
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Verdant Reaper Sword screenshot 1
About this asset
The Verdant Reaper Sword is a stylized fantasy weapon that combines the imposing silhouette of an executioner's cleaver with organic nature-inspired elements.
Decorative thorn patterns, plant motifs, and a glowing blade edge create the appearance of a magical weapon infused with natural energy. The package includes both the complete weapon mesh and a separate blade overlay mesh covering the emissive regions of the blade.
The secondary mesh provides a dedicated rendering surface that can be used for emissive materials, bloom effects, or user-created visual effect workflows without modifying the base weapon geometry.
The asset uses a traditional texture workflow and does not include custom shaders, particle systems, VFX Graph assets, or post-processing profiles.
Suitable for:
- Fantasy RPGs
- Dark Fantasy Projects
- Adventure Games
- Stylized Games
- Nature-Themed Worlds
- Boss Weapons
- Hero Weapons
- Mobile Games
- Cinematics
From the publisher's Asset Store listing.
Technical details
Complete Cleaver
Blade Overlay
Mesh Structure
Base Weapon Mesh
- Type: Static Mesh
- Purpose: Main weapon geometry
- Vertices: 969
- Triangles: 582
Blade Overlay Mesh
- Type: Static Mesh
- Purpose: Dedicated emissive overlay geometry
- Vertices: 204
- Triangles: 198
Combined Statistics
- Total Vertices: 1,173
- Total Triangles: 780
Dimensions
Specification Value
Total Length~135 cm
Blade Length~76 cm
Handle Length~59 cm
Material Workflow
- Non-PBR Workflow
- Base Color Texture
- Emissive Material Support
- Bloom Compatible
- No Custom Shaders Included
- No Particle Systems Included
- No VFX Assets Included
Blade Overlay Mesh Usage
The Blade Overlay Mesh is provided as an optional secondary geometry layer and may be used for:
- Emissive rendering
- Bloom enhancement
- Magical energy effects
- Nature energy visualization
- Custom shader implementation
- Particle attachment surfaces
- Visual overlays
- VFX workflows
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.8f1 | Compatible | Compatible | Compatible |
- Built-in Render Pipeline Compatible
- URP Compatible
- HDRP Compatible (material setup may require adjustment)
As listed on the Asset Store.