Infinity Combo Editor: Visual Combo Graph + Player Combo Forge OFFICIAL SALE

Infinity Combo EditorVisual Combo Graph + Player Combo Forge for Unity

Stop burying your combat logic in scattered scripts, animation events, and hard-coded chains.


Infinity Combo Editor gives you a clean visual graph to design moves, connect transitions, define timing windows, attach real combat data, validate unsafe routes, and export solid runtime data your game can actually execute.

Built for

• Action games 

• Fighting systems 

• RPG combat 

• Hack-and-slash 

• Ability chains 

• Any project with meaningful combo sequencing


Core features

  • Visual node-based combo graph authoring
  • Full runtime execution through ComboGraph + ComboManager
  • Timing windows, input buffering, hold/release, and perfect timing
  • Player Combo Forge let players create or customize approved routes without breaking your game
  • Strong validation that catches broken links, unsafe loops, missing data, and risky setups
  • Complete combat payload system (damage, stun, knockback, launch, hit timing, VFX, SFX, projectiles, spawns)
  • Hitbox, hurtbox, health, and damage receiver components
  • Context keys and conditional transitions
  • Accessibility profile (input leniency + timing forgiveness)
  • Legacy Input + New Input System support
  • Animator Controller import utility
  • Runtime pooling and feedback systems
  • 2D & 3D sample generators
  • Full offline HTML manual, field reference, and integration checklist

Player Combo Forge -- the real differentiatorYou keep full control over damage values, locked moves, asset references, and safety limits. Players only work inside the boundaries you define. Perfect for unlock systems, training rooms, build-crafting, or controlled player creativity.


What this is not:

Not a full game template. Not a character controller. Not an AI combat brain. Not a one-click fighting game generator.


It gives you the graph, the runtime structure, the validation, the samples, and the safe Player Forge foundation. Your game still owns the controller, enemies, balancing, UI, and final production tuning.


CompatibilityOfficially tested on Unity 2022.3 LTS and Unity 6000.x (2021.3 LTS legacy support where possible). Works with both the Old and New Input System.