Crimson Core Great Sword View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.8 or later
Package size
594 KB
Files
7
Favorites
1
Views in the past week
6

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$5.99 on

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Crimson Core Great Sword

by Guardabarranco (opens in new tab)

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A stylized fantasy great sword featuring an illuminated core design and a dedicated overlay mesh for emissive rendering and visual enhancement workflows.

Discount -40% Previous price $9.99 Price $5.99

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Price history

Last 6 months

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Price history for Crimson Core Great Sword, 6 months Current $5.99; lowest $5.99; highest $9.99 in this period. $0 $5 $10 Jul Aug Sep Oct Nov

Asset preview

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Crimson Core Great Sword screenshot 1

Crimson Core Great Sword screenshot 1

About this asset

The Crimson Core Great Sword is a stylized oversized weapon built around the concept of a glowing energy core embedded within a massive blade structure.

The package includes a complete sword mesh and a separate blade overlay mesh that follows the illuminated core region of the weapon. This secondary mesh provides an independent rendering layer that can be used with emissive materials, bloom effects, or custom visual effect workflows without modifying the primary geometry.

The asset uses a traditional texture workflow and does not include custom shaders, particle systems, VFX Graph assets, or post-processing profiles.

Suitable for:

  • Fantasy RPGs
  • Action RPGs
  • Sci-Fi Fantasy Games
  • Adventure Games
  • Stylized Projects
  • Mobile Games
  • VR Experiences
  • Cinematics
  • Hero Weapons

From the publisher's Asset Store listing.

Technical details

Mesh Structure

Base Weapon Mesh

  • Type: Static Mesh
  • Purpose: Main sword geometry
  • Vertices: 2,242
  • Triangles: 1,408

Blade Overlay Mesh

  • Type: Static Mesh
  • Purpose: Dedicated emissive overlay geometry
  • Vertices: 396
  • Triangles: 204

Combined Statistics

  • Total Vertices: 2,638
  • Total Triangles: 1,612

Dimensions

Total Length~150 cm

Blade Length~100 cm

Handle Length~50 cm

Material Workflow

  • Non-PBR Workflow
  • Base Color Texture
  • Emissive Material Support
  • Bloom Compatible
  • No Custom Shaders Included
  • No Particle Systems Included
  • No VFX Assets Included

Blade Overlay Mesh Usage

The Blade Overlay Mesh is provided as an optional secondary geometry layer and may be used for:

  • Emissive rendering
  • Bloom enhancement
  • Energy core visualization
  • Custom shader implementation
  • Particle attachment surfaces
  • Visual overlays
  • VFX workflows

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.8f1 Compatible Compatible Compatible
  • Unity Compatible
  • Built-in Render Pipeline Compatible
  • URP Compatible
  • HDRP Compatible (material setup may require adjustment)

As listed on the Asset Store.