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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.8 or later
- Package size
- 594 KB
- Files
- 7
- Favorites
- 1
- Views in the past week
- 6
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $5.99 on
Keywords
Crimson Core Great Sword
- Price drop
A stylized fantasy great sword featuring an illuminated core design and a dedicated overlay mesh for emissive rendering and visual enhancement workflows.
Lowest recorded price
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Price history
Last 6 months
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Crimson Core Great Sword screenshot 1
About this asset
The Crimson Core Great Sword is a stylized oversized weapon built around the concept of a glowing energy core embedded within a massive blade structure.
The package includes a complete sword mesh and a separate blade overlay mesh that follows the illuminated core region of the weapon. This secondary mesh provides an independent rendering layer that can be used with emissive materials, bloom effects, or custom visual effect workflows without modifying the primary geometry.
The asset uses a traditional texture workflow and does not include custom shaders, particle systems, VFX Graph assets, or post-processing profiles.
Suitable for:
- Fantasy RPGs
- Action RPGs
- Sci-Fi Fantasy Games
- Adventure Games
- Stylized Projects
- Mobile Games
- VR Experiences
- Cinematics
- Hero Weapons
From the publisher's Asset Store listing.
Technical details
Mesh Structure
Base Weapon Mesh
- Type: Static Mesh
- Purpose: Main sword geometry
- Vertices: 2,242
- Triangles: 1,408
Blade Overlay Mesh
- Type: Static Mesh
- Purpose: Dedicated emissive overlay geometry
- Vertices: 396
- Triangles: 204
Combined Statistics
- Total Vertices: 2,638
- Total Triangles: 1,612
Dimensions
Total Length~150 cm
Blade Length~100 cm
Handle Length~50 cm
Material Workflow
- Non-PBR Workflow
- Base Color Texture
- Emissive Material Support
- Bloom Compatible
- No Custom Shaders Included
- No Particle Systems Included
- No VFX Assets Included
Blade Overlay Mesh Usage
The Blade Overlay Mesh is provided as an optional secondary geometry layer and may be used for:
- Emissive rendering
- Bloom enhancement
- Energy core visualization
- Custom shader implementation
- Particle attachment surfaces
- Visual overlays
- VFX workflows
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.8f1 | Compatible | Compatible | Compatible |
- Unity Compatible
- Built-in Render Pipeline Compatible
- URP Compatible
- HDRP Compatible (material setup may require adjustment)
As listed on the Asset Store.