10 HyperCasual Games Bundle 3 | Puzzle Game Templates OFFICIAL SALE

🎮 HyperCasual Games Pack #3 – 10 Mobile Puzzle Game Templates (Games #21–#30)

Modular Puzzle & Arcade Templates for Unity | Level Editors Included


HyperCasual Games Bundle #3 contains 10 fully functional mobile puzzle and arcade game templates built on the HyperCasual Game Engine core architecture.


Each game is a self-contained module with game logic, UI integration, custom level editors, and example levels — ready to customize, reskin, and expand.


This bundle features advanced mechanics including 3D gameplay, sand physics simulation, conveyor systems, and grid-based pathfinding puzzles.


🕹️ Play demo: Browser Demo | Android Demo


This bundle is part of the HyperCasual Game Engine – check out the full engine with 25+

games:


👉 Save Money (Bigger Bundle): HyperCasual Game Engine


Ads Are NOT Included


🕹️ 10 Game Templates Included

  • #21 Cat Block Slide: Timed sliding-block merge puzzle with wall obstacles.
  • #22 Sorty Cars: Parking-slot car color-sorting puzzle with queue mechanics.
  • #23 Foodie Sort: Turn-based food-sorting puzzle with 23 food types.
  • #24 FitBlast: Pedestal shape-fitting puzzle with 14 block shapes and color clears.
  • #25 Slide Block: Drop-and-chain color puzzle with BFS chain clears and wildcard tiles.
  • #26 Parking Slot Match: Conveyor-based car color-matching into parking lines.
  • #27 Color Tile Flow: Tile routing puzzle with colored directional arrow paths.
  • #28 Color Pixel Crush: Dual-grid cannon puzzle with ammo-limited color-matching shots.
  • #29 Jig Sort: Block-sorting jigsaw with stacked column boxes and shape fitting.
  • #30 Charge Out Puzzle: Timed block-placement puzzle with conveyor delivery and fill areas.

🛠️ What's Included

✅ 10 complete game modules with scripts, prefabs, and example levels

✅ Custom Unity Editor Windows for level creation (per game)

✅ Shared core systems — Audio, UI, Camera, Level Management, Animations

✅ Data-driven levels using JSON and ScriptableObjects

✅ Clean, namespace-isolated C# code (no third-party dependencies)

✅ Mobile-ready for Android & iOS


🧩 Core Architecture

The bundle is built on a modular, extensible core:

- Singleton Managers for centralized game state and audio control

- Data-Driven Levels separating design from logic

- Namespace Isolation (HypercasualGameEngine) to prevent script conflicts

- Lightweight animation system (Position, Scale, Rotation tweens) with zero external dependencies

- Plug-and-play Win/Lose UI panel system


💡 Who Is This For?

- Hypercasual & mobile game developers

- Indie studios & solo devs

- Rapid prototyping & game jam participants

- Developers learning Unity custom editor tooling

- Teams building reskinnable puzzle games


📄 Documentation & Support

View Online Documentation


📩 Support: ragendom@gmail.com

Responses within 24–48 hours. Please include your order number for faster assistance.