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10 HyperCasual Games Bundle 2 | Puzzle Game Templates
10 advanced mobile puzzle game templates for Unity with 3D mechanics and level editors. Games #11–#20 of the HyperCasual Game Engine series.
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About this asset
๐ฎ HyperCasual Games Pack #2 โ 10 Mobile Puzzle Game Templates (Games #11โ#20)
Modular Puzzle & Arcade Templates for Unity | Level Editors Included
HyperCasual Games Bundle #2 contains 10 fully functional mobile puzzle and arcade game templates built on the HyperCasual Game Engine core architecture.
Each game is a self-contained module with game logic, UI integration, custom level editors, and example levels โ ready to customize, reskin, and expand.
This bundle features advanced mechanics including 3D gameplay, sand physics simulation, conveyor systems, and grid-based pathfinding puzzles.
๐น๏ธ Play demo: Browser Demo | Android Demo
This bundle is part of the HyperCasual Game Engine โ check out the full engine with 25+
games:
๐ Save Money (Bigger Bundle): HyperCasual Game Engine
Ads Are NOT Included
๐น๏ธ 10 Game Templates Included
- #11 Hole Loop Jam โ Conveyor-loop puzzle with BFS pathfinding where colored pots collect matching blocks. Level editor with visual grid painter and pot data builder.
- #12 Coffee Color Block โ Color-matching conveyor puzzle where coffee cups fill shaped blocks on a timed grid. Level editor with block shape editor and scene capture support.
- #13 Color Brick Loop โ Circular conveyor belt puzzle with a cannon that fires at goal-colored bricks in sequence. Level editor with color grid and goal sequence builder.
- #14 Good Swipe โ Swipe-based item sorting puzzle with combo scoring, collection targets, and grid refactoring. Level editor with fill target and box placement tools.
- #15 Drop Marbles โ Physics-based marble release puzzle with conveyor routing and color-matched fill targets. Level editor with box item and fill column editors.
- #16 Sand Flow Puzzle โ Sand physics simulation (80x80 pixel engine) with bucket suction, conveyor belts, and 3 booster types. Image quantization level editor for creating levels from any image.
- #17 Snake Out โ Grid-based snake pathfinding puzzle with bidirectional drag movement and color-matched holes. Visual grid painter level editor.
- #18 Donut Master โ Shape-matching assembly puzzle with multi-line conveyors delivering donut boxes in various shapes (2x2, L-shaped, etc.) onto a target board. Visual level editor included.
- #19 StackFill โ 3D block-stacking puzzle with wall constraints on XY and YZ planes. Tap-to-place mechanics with a level editor featuring XY/YZ grid views.
- #20 Crowd To Bus โ Color-sorting puzzle where players move 6-color people groups on a grid to match bus compartments. Two-panel level editor with grid painter and car configuration.
๐ ๏ธ What's Included
โ 10 complete game modules with scripts, prefabs, and example levels
โ Custom Unity Editor Windows for level creation (per game)
โ Shared core systems โ Audio, UI, Camera, Level Management, Animations
โ Data-driven levels using JSON and ScriptableObjects
โ Clean, namespace-isolated C# code (no third-party dependencies)
โ Mobile-ready for Android & iOS
๐งฉ Core Architecture
The bundle is built on a modular, extensible core:
- Singleton Managers for centralized game state and audio control
- Data-Driven Levels separating design from logic
- Namespace Isolation (HypercasualGameEngine) to prevent script conflicts
- Lightweight animation system (Position, Scale, Rotation tweens) with zero external dependencies
- Plug-and-play Win/Lose UI panel system
๐ก Who Is This For?
- Hypercasual & mobile game developers
- Indie studios & solo devs
- Rapid prototyping & game jam participants
- Developers learning Unity custom editor tooling
- Teams building reskinnable puzzle games
๐ Documentation & Support
๐ฉ Support: [email protected]
Responses within 24โ48 hours. Please include your order number for faster assistance.
From the publisher's Asset Store listing.
Technical details
- Modular hypercasual game engine with scalable architecture
- 10 complete, playable game templates included
- Designed for rapid prototyping, reskinning, and expansion
- Custom editor tools for fast and intuitive level creation
- Data-driven level systems (JSON & asset-based workflows)
- Shared core systems for audio, UI flow, camera, and level management
- Clean separation between core systems and game-specific logic
- Plug-and-play game modules with minimal setup
- Mobile-optimized gameplay flow and performance-friendly design
- Easily extendable to add new mechanics or game types
- Built for hypercasual, puzzle, arcade, and jam-style games
- Well-structured project layout for long-term maintenance
- Includes detailed documentation and usage examples
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.62f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.