Zone Parameter Controller View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.4.0 or later
Package size
198 KB
Files
28
Views in the past week
5

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Last checked
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$17.49 on

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Zone Parameter Controller

by Easy Studio Assets (opens in new tab)

1 rating, too few to average

Tune gameplay parameters across multiple objects from one editor panel, test in Play Mode, and apply reviewed changes back to scenes or prefabs with presets.

Price $34.99

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Price history

Last 6 months

USD
Price history for Zone Parameter Controller, 6 months Current $34.99; lowest $17.49; highest $34.99 in this period. $0 $25 $50 Jul Aug Sep Oct Nov

Asset preview

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Zone Parameter Controller screenshot 1

Zone Parameter Controller screenshot 1

About this asset

Zone Parameter Tuner is a Unity Editor tool for fast gameplay balancing.

Instead of jumping between many GameObjects and components, you can collect key serialized fields into one panel, tune them in batch, and iterate quickly in Edit Mode or Play Mode.

What it does

  • Centralizes parameters from multiple objects in one place
  • Supports one-to-many tuning for shared fields
  • Works with scene object lists and prefab source lists
  • Lets you preview and selectively apply Play Mode changes
  • Can apply tuned values back to prefab defaults
  • Includes scene presets and master preset workflow

Why it helps

  • Faster balancing loops
  • Fewer Inspector context switches
  • Better control over what gets applied and persisted

From the publisher's Asset Store listing.

Technical details

  • Unity version: 2022.3 LTS or newer (tested on Unity 6 / 6000.x)
  • Package type: Editor extension
  • Runtime dependencies: None (Unity only)
  • Third-party dependencies: None
  • Core data model: Scene-bound tuner state + optional preset assets
  • Play Mode workflow: Change tracking with confirmation dialog before apply
  • Prefab workflow: Optional apply-to-prefab-defaults for prefab-source entries
  • Source list types: Scene Object Source, Prefab Source
  • Identity requirement (prefab source): ZoneParameterTunerIdentity on prefab root
  • Compatibility approach: Reflection-based field resolution (no hard dependency on Unity internal editor APIs)
  • Supported targets: Unity-serializable leaf properties
  • Limitations: Some actions (for example Inspector right-click quick add) are Edit Mode only

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.4.0f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.