View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.8 or later
- Package size
- 662 KB
- Files
- 7
- Views in the past week
- 5
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $5.99 on
Keywords
Emberflame Sword
- Price drop
A stylized fantasy sword inspired by the shape and movement of a living flame. The asset includes a full weapon mesh and a dedicated blade effect mesh specifically designed for effects.
Lowest recorded price
Get 40% off on Asset Store (opens in new tab)Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 3
Emberflame Sword screenshot 1
About this asset
The Emberflame Sword is a stylized fantasy weapon built around the visual language of fire and flowing energy.
The package contains the complete sword mesh alongside a separate blade-effect mesh that follows the silhouette of the flame-shaped blade. This secondary mesh can be used as a dedicated visual effects layer, allowing artists and developers to create emissive glows, animated shaders, magical energy effects, scrolling textures, dissolve effects, particle-driven visuals, or other custom VFX without modifying the base weapon geometry.
Designed with performance and flexibility in mind, the asset uses a traditional texture workflow and does not require PBR materials.
Suitable for:
- Fantasy RPGs
- Action games
- Adventure games
- Stylized projects
- Mobile games
- VR experiences
- Cinematics
- VFX showcases
From the publisher's Asset Store listing.
Technical details
Complete Sword Mesh
Blade Effect Mesh
Mesh Structure
Base Weapon Mesh
- Type: Static Mesh
- Purpose: Main sword geometry
- Vertices: 2,250
- Triangles: 1,592
Blade Effect Mesh
- Type: Static Mesh
- Purpose: Dedicated VFX Layer
- Vertices: 1,609
- Triangles: 974
Combined Statistics
- Total Vertices: 3,859
- Total Triangles: 2,256
Dimensions
Total Length 95 cm
Blade Length ~58 cm
Handle Length ~37 cm
Material Workflow
- Non-PBR Workflow
- Base Color Texture
Intended Effect Mesh Usage
The separate blade-effect mesh can be used for:
- Emissive glow effects
- Bloom enhancement
- Animated shaders
- Energy effects
- Fire shaders
- Dissolve shaders
- Holographic effects
- Aura effects
- Particle attachment surfaces
- Custom VFX systems
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.8f1 | Compatible | Compatible | Compatible |
- HDR/Bloom Compatible
- URP Compatible
- HDRP Compatible (custom material setup may be required)
- Built-in Render Pipeline Compatible
As listed on the Asset Store.