Emberflame Sword View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.8 or later
Package size
662 KB
Files
7
Views in the past week
5

Price tracking

Last checked
Tracked since
Lowest recorded
$5.99 on

Keywords

Emberflame Sword

by Guardabarranco (opens in new tab)

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A stylized fantasy sword inspired by the shape and movement of a living flame. The asset includes a full weapon mesh and a dedicated blade effect mesh specifically designed for effects.

Discount -40% Previous price $9.99 Price $5.99

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Price history

Last 6 months

USD
Price history for Emberflame Sword, 6 months Current $5.99; lowest $5.99; highest $9.99 in this period. $0 $5 $10 Jul Aug Sep Oct Nov

Asset preview

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Emberflame Sword screenshot 1

Emberflame Sword screenshot 1

About this asset

The Emberflame Sword is a stylized fantasy weapon built around the visual language of fire and flowing energy.

The package contains the complete sword mesh alongside a separate blade-effect mesh that follows the silhouette of the flame-shaped blade. This secondary mesh can be used as a dedicated visual effects layer, allowing artists and developers to create emissive glows, animated shaders, magical energy effects, scrolling textures, dissolve effects, particle-driven visuals, or other custom VFX without modifying the base weapon geometry.

Designed with performance and flexibility in mind, the asset uses a traditional texture workflow and does not require PBR materials.

Suitable for:

  • Fantasy RPGs
  • Action games
  • Adventure games
  • Stylized projects
  • Mobile games
  • VR experiences
  • Cinematics
  • VFX showcases

From the publisher's Asset Store listing.

Technical details

Complete Sword Mesh

Blade Effect Mesh

Mesh Structure

Base Weapon Mesh

  • Type: Static Mesh
  • Purpose: Main sword geometry
  • Vertices: 2,250
  • Triangles: 1,592

Blade Effect Mesh

  • Type: Static Mesh
  • Purpose: Dedicated VFX Layer
  • Vertices: 1,609
  • Triangles: 974

Combined Statistics

  • Total Vertices: 3,859
  • Total Triangles: 2,256

Dimensions

Total Length 95 cm

Blade Length ~58 cm

Handle Length ~37 cm

Material Workflow

  • Non-PBR Workflow
  • Base Color Texture

Intended Effect Mesh Usage

The separate blade-effect mesh can be used for:

  • Emissive glow effects
  • Bloom enhancement
  • Animated shaders
  • Energy effects
  • Fire shaders
  • Dissolve shaders
  • Holographic effects
  • Aura effects
  • Particle attachment surfaces
  • Custom VFX systems

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.8f1 Compatible Compatible Compatible
  • HDR/Bloom Compatible
  • URP Compatible
  • HDRP Compatible (custom material setup may be required)
  • Built-in Render Pipeline Compatible

As listed on the Asset Store.