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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 784.9 MB
- Files
- 110
- Views in the past week
- 3
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Keywords
Dark Fantasy Pillar / Column (Swirling) in Gold, Bronze and Infernal
A Dark Fantasy Pillar / Column. Includes LODs and materials for Built-in, URP, and HDRP render pipelines.
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Dark Fantasy Pillar / Column (Swirling) in Gold, Bronze and Infernal screenshot 1
About this asset
Dark Fantasy Pillar / Column (Swirling) in Gold, Bronze and Infernal is a curated set of 4 Column / Pillar Pieces designed for dark fantasy worlds.
Each Piece is optimized for real-time use and includes multiple LOD levels for performance scalability.
Collider
Each piece is assigned a convex autogenerated mesh collider.
Assembly
You can create lots of variation in height and look by adding more segments as well as rotating segments. There is already three heights precreated in the prefab folder for each material.
Material
Each pillar har three distinct color options: Gold, Bronze and Infernal. Infernal is a mix of black Lava-Stone and Reddish-Gold.
Triangle Count
The top piece contains 37.889 triangles at the highest LOD (Lod0). The Bottom piece is the second highest at 23.423 triangles at LOD0. The segments are lighter at 5.119 and 5.526 triangles each at LOD0.
Features
- 1 Dark Fantasy Pillar
- Dark fantasy / stylized art direction
- PBR materials
- Multiple LODs per piece
- Consistent scale and orientation for game-ready use
- Demo scene for preview and inspection
Render Pipeline Support
This asset includes separate materials for:
- Built-in Render Pipeline
- Universal Render Pipeline (URP)
- High Definition Render Pipeline (HDRP)
No project settings are modified on import.
An optional editor-only helper is included to assist with material assignment in URP and HDRP.
Screenshots
All screenshots were taken on the Built-in Render Pipeline and contain no post processing.
Demo Scene
A lightweight demo scene is included for preview purposes.
It contains a simple camera orbit controller for inspection only and does not modify project settings or input mappings.
From the publisher's Asset Store listing.
Technical details
Models
- Number of pillar pieces: 4
- Meshes per pillar piece: 1
- LODs per pillar piece: 6
- Approx. triangle count (LOD0): ~30,000
- Lowest LOD triangle count: ~3,000
- Scale: 1 unit = 1 meter
- Orientation: Z forward, Y up
- Pivot: At base
Textures & Materials
- Texture resolution: 4K (4096×4096)
- Mask Map (R = Metallic, G = Occlusion, B = Edge (unused), A = Smoothness)Texture types included: Albedo / Base Color Normal
- PBR workflow
- Separate materials provided per render pipeline
Compatibility
- Supported platforms: All platforms supported by Unity
- HDRPRender pipelines: Built-in URP
Additional Notes
- No runtime scripts included
- No third-party dependencies
- No project settings are modified on import
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f2 | Compatible | Compatible | Compatible |
Fully compatible with Built-in, URP, and HDRP. A custom material-switching utility is included (in the demo scene) to automate the conversion process, ensuring seamless integration into any 3D project.
As listed on the Asset Store.