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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 6000.3.6 or later
- Package size
- 2.9 MB
- Files
- 22
- Favorites
- 4
- Views in the past week
- 11
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $17.49 on
Keywords
Scene Optimizer Pro
Scan, analyze, and optimize scene textures and models from one powerful Unity Editor window.
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Price history
Last 6 months
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Scene Optimizer Pro screenshot 1
About this asset
๐ Scene Optimizer Pro
Scene Optimizer Pro is a professional Unity Editor tool for analyzing and optimizing the textures and 3D models used in your scene.
Designed for developers, technical artists, and production teams, it provides a centralized workspace for reviewing asset memory usage, compression settings, mesh statistics, optimization opportunities, and projected savings across an entire scene.
๐ Understand Your Scene
Get a clear overview of:
- ๐ผ Texture memory usage
- ๐ฆ Disk footprint
- ๐ฏ Compression formats
- ๐งฉ Mesh complexity
- ๐ Projected optimization savings
- โ ๏ธ Potential performance issues
All information is presented in a single workflow-oriented interface, making it easy to evaluate the assets that have the greatest impact on memory and build size.
โก Optimize Faster
Apply optimization settings across multiple assets using built-in presets for:
- ๐ฑ Android
- ๐ iOS
- ๐ฅ PC
Preview projected results before applying changes and restore original settings at any time using the integrated backup and revert system.
๐ฅ Built for Production Teams
Scene Optimizer Pro helps teams maintain consistent asset quality standards throughout development.
Useful for:
- Mobile game optimization
- VR and AR projects
- Build preparation
- Asset reviews
- Technical art workflows
- Performance validation
๐ Developer Friendly
- โ Editor-only implementation
- โ Zero runtime overhead
- โ No third-party dependencies
- โ Unity Undo support
๐ฎ Compatibility
Supports Unity 2019.4 LTS, 2020.3 LTS, 2021.3 LTS, 2022.3 LTS, 2023 LTS, and Unity 6 (6000.x).
From the publisher's Asset Store listing.
Technical details
๐ Scene Analysis
- One-click scanning of the active scene
- Detection of textures used by renderers, terrain, UI, sprites, and lightmaps
- Analysis of imported and procedural meshes
- Asset-level memory and size reporting
๐ผ Texture Analysis & Optimization
- GPU memory estimation
- Disk size analysis
- Compression format inspection
- Mipmap status reporting
- Projected optimized size estimates
- Potential memory saving calculations
Supported Texture Categories
- Regular Textures
- Normal Maps
- Lightmaps
- UI Textures
- Sprites
๐ฑ Platform Optimization
Built-in optimization workflows for:
- Android (ASTC / ETC2)
- iOS (ASTC)
- PC (BC7 / DXT)
Includes Low, Medium, and High quality presets with platform-aware format validation.
๐ฆ Model Analysis
- Vertex count reporting
- Triangle count reporting
- Runtime memory estimation
- Mesh compression analysis
- Read/Write flag inspection
- Disk size reporting
Includes Mobile Optimal, PC Quality, and Development presets.
๐จ Optimization Insights
- Prioritized issue detection
- Critical, Warning, and Info severity levels
- Estimated savings per recommendation
- Scene-wide optimization summary
๐ก Workflow & Safety
- Full backup of original import settings
- One-click Revert All functionality
- Unity Undo integration
- Async asset previews
- Safe asset selection and pinging
๐ป Technical Information
- Editor-only tool
- No runtime impact
- No external packages required
- Compatible with projects using or not using the Legacy UI package
โ Tested Unity Versions
- Unity 2019.4 LTS
- Unity 2020.3 LTS
- Unity 2021.3 LTS
- Unity 2022.3 LTS
- Unity 2023 LTS
- Unity 6 (6000.x)
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.3.6f1 | Compatible | Compatible | Compatible | Compatible |
Scene Optimizer Pro is an Editor-only tool and is independent of the active render pipeline. It has been tested with Built-in Render Pipeline, URP, HDRP, and Unity 6 projects.
The package does not add runtime components, shaders, materials, or player-build dependencies. All functionality runs entirely within the Unity Editor.
No third-party packages are required.
As listed on the Asset Store.