Omni Rig is a Unity Editor rigging tool for creating micro-animations, secondary motion, and mesh deformations. Work with 3D meshes, 2D sprites, and Canvas UI elements in one streamlined workflow.
One Tool, Three Rigging Workflows
•3D Meshes: Convert MeshFilter/MeshRenderer objects into skinned meshes with bones while preserving materials and original source assets.
•2D Sprites: Create deformable 2D rigs from SpriteRenderer data while preserving color, sorting layers, and flip states.
•Canvas UI: Add bones to Image, RawImage, and Text components. Dynamic mesh tessellation enables bone-driven bending and deformation directly in Canvas space.
Key Features
Built for Everyday Game Assets
Bring motion and expressive deformation to UI icons, text, tails, tentacles, props, vegetation, flags, and other game elements. Omni Rig combines bone creation, skinning, weight painting, and mesh deformation in a practical Unity Editor workflow.