Web Build Host - Local/Public Host & Console for Web Builds View on Asset Store (opens in new tab)

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Latest version
1.3.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
12.5 MB
Files
14
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9
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Web Build Host - Local/Public Host & Console for Web Builds

by Make Games Play (opens in new tab)

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Serve your Unity WebGL or WebGPU build to any device over HTTPS, and watch each device's browser console live in the Editor. Dependency-free: a tiny bundled server, no Python or Node.

Price Free

Get it free on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Web Build Host - Local/Public Host & Console for Web Builds, 6 months Current Free; lowest Free; highest Free in this period. $0 Sep Oct Nov

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About this asset

WebGL Build Host runs your Unity Web build on real devices and brings each device's browser console into the Editor. Point it at your build folder, press Start, scan the QR code, and watch what actually happens on the device.

📱 Open the build on any device
A QR code and copyable URLs point straight to your build. Served over HTTPS on your LAN, so every device gets the secure context browsers require for camera, microphone, WebXR, and multithreading. Self-healing port selection means a busy port never blocks a start.

🖥️ A live console for every device
Each connected browser gets its own Editor tab streaming console output and uncaught errors as they happen. Colour-coded levels, filters, search, frame numbers, and duplicate collapsing. Per-device Reload, Identify, and a one-click Markdown bug report, plus copy, save to file, and clear.

🌐 Optional public link
Serve through a free Cloudflare quick tunnel (no account needed) for remote testers, networks that block device-to-device traffic, or phones on mobile data. The window detects cloudflared and shows the install command if it is missing.

⚙️ Loads Unity Web builds correctly
Sends the headers Unity needs: .br and .gz encoding, application/wasm, and COOP/COEP, so builds stream in fast and SharedArrayBuffer works. Development Builds are served uncached, so a device reload always picks up your latest build.

🧩 Stays out of your way
The server is its own process and keeps serving through recompiles, new builds, and Editor restarts. Dependency-free: a single small native server per Editor OS, no Python or Node.

Unity 2022.3 LTS and newer, including the Unity 6 Web platform (WebGL and WebGPU). Editor on Windows, macOS, and Linux.

More from MakeGamesPlay

Building AR for the web? WebAR Image Tracker for Unity puts image-target augmented reality in mobile and desktop browsers.

From the publisher's Asset Store listing.

Technical details

✅ Requirements

  • Unity 2022.3 LTS or newer, including the Unity 6 Web platform (WebGL and WebGPU)
  • Editor OS: Windows, macOS (Apple Silicon or Intel), or Linux
  • Optional: cloudflared, only for the public link

📦 What's included

  • Editor window (UI Toolkit) and a prebuilt native server for each Editor OS, unpacked on demand
  • No Python, Node, or other runtime to install
  • User Guide PDF included; full documentation and source on GitHub (MIT licensed)

⚙️ Technical notes

  • Serves over HTTP and self-signed HTTPS on the local network; ports self-select when busy
  • Sends the headers Unity Web builds need: Content-Encoding for .br and .gz, application/wasm, and COOP/COEP
  • The server runs as a detached process and survives recompiles, new builds, and Editor restarts
  • Device logs are buffered server-side, so the Editor window can reconnect without losing them

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.5.0f1 Compatible Compatible Compatible Compatible
6000.4.11f1 Compatible Compatible Compatible Compatible
6000.3.17f1 Compatible Compatible Compatible Compatible
6000.0.77f1 Compatible Compatible Compatible Compatible
2022.3.62f3 Compatible Compatible Compatible Compatible

As listed on the Asset Store.