Creating a great RPG is already a huge adventure. Building a powerful, flexible, and polished turn-based battle system on top of that can quickly become one of the most complex and time-consuming parts of the entire project.
Ultimate Turn-Based Battle System is built to solve exactly that.
This kit gives you a complete foundation for creating strategic turn-based battles in Unity, so you can spend less time fighting complicated battle logic and more time building the world, story, characters, quests, dungeons, and emotional moments that make your RPG special.
Whether you are creating a classic JRPG-inspired adventure, a monster-battling game, a tactical story-driven RPG, or your own unique turn-based experience, this system gives you the tools to get started quickly and expand deeply.
Why This Kit Exists
A good turn-based battle system is not just “select attack and deal damage.”
It needs heroes, enemies, skills, items, equipment, status effects, stats, levels, EXP, enemy teams, rewards, UI, targeting, animations, battle scenes, damage formulas, weaknesses, resistances, and much more.
Building all of that from scratch can take months.
With Ultimate Turn-Based Battle System, the hardest technical foundation is already prepared for you.
You can focus on what really matters:
Major Features
Easy Content Creation
The included editor window gives you dedicated tools for creating almost everything your battle system needs:
This makes the kit approachable even if you are still learning Unity.
Instead of manually creating complicated prefab structures and data references, you can use the built-in tools to create battle content step by step.
Advanced users can still fully customize, extend, and modify the system with their own code, assets, UI, animations, and gameplay logic.
Built for RPG Developers
This kit is especially useful if you want to create an RPG but do not want to spend the majority of your development time building the battle foundation from zero.
You can create your own heroes, give them unique stats and skills, define enemy weaknesses, build enemy teams, reward the player with EXP, money, items, and equipment, and design different battle scenes for different areas of your game.
The goal is simple:
You should be able to focus on your game, not on rebuilding the same complex RPG battle systems again and again.
Links
Demo Game: Play the demo here
Official Arktentrion Discord Server: Join the community
Documentation: Check the documentation here
YouTube Tutorials & Updates: YouTube Channel